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Videogame
Imports PART 2 - The
Bad
Having
highlighted some of the good aspects of videogame imports in Part
1, we will now discuss some of the bad aspects that should be considered
before buying foreign imports.
1.
Price
As the hardware and software from the United States and Japan are
usually released before European versions, the cost of buying the
latest releases can sometimes be extortionate to say the least.
The price charged by importers for the latest games are often extremely
high, and it would not be uncommon for a product to be double, triple,
or even four times the original price from its country of origin.
To
illustrate the point, below is a comparison between the original
prices, typical prices charged by retailers [for latest releases],
and the eventual price of the official versions:
|
Product:
|
Original
Cost:
|
Price
charged by importers:
|
Official
RRP:
|
|
Playstation
2
|
£225
(39800 Yen)
|
£600
- £1000
|
£299
|
|
Gran
Turismo 3
|
£40
(6800 Yen)
|
£60
- £100
|
£40
|
|
Gameboy
Advance
|
£
80 (13500 Yen)
|
£150
- £200
|
£80
|
|
Street
Fighter (GBA)
|
£30
(5000 Yen)
|
£50
- £70
|
£30
|
From
the table, we can see that there is a high price to pay for the
advantages of imports. From a gamers' point of view, it is easy
to put the blame on retailers for the high price of imports. But
in reality, many retailers pay high prices for them in the first
place as well as having to incur shipping costs and VAT, so despite
the high price, the profit margins for retailers are often the same
as those for cheaper official products.
Although
the price for the latest imports is high, this does not mean that
bargains can't be had. As long as your main reason for buying the
import isn't to overcome the delay of the official release, there
is a good chance that you will be able to buy for a cheaper price
nearer the time of the official launch. As mentioned in Part 1,
the price of imports can be a great advantage if you time your purchase
correctly and on a practical level, this is the best way to make
the most out of the import market.
2.
Incompatibility
Another main issue plaguing the import scene is the issue of
incompatibility between hardware and software. Even if you decide
to buy the latest imports of games, the chances are that it would
be incompatible with your official machine - or vice versa. With
the latest CD based platforms such as the Playstation 2 and Dreamcast,
methods such as disk-swapping, chipping and mod-carts are the only
real options to overcome the problem, where in the past simple cartridge
converters were a much easier option. In addition, there are also
compatibility issues regarding power supplies where step-down transformers
are required for imported machines, and televisions that actually
support the NTSC standard in order to get the most out of picture
quality.
When
put into perspective, the blame for incompatibility should be laid
solely on the manufacturers who impose such tactics. The only comforting
element is that selected platforms such as the Gameboy and Gameboy
Advance have no incompatibility issues, which is arguably one of
the main reasons behind their global success.
3.
Language
US games aside, for the majority of us, there is a clear problem
when it comes to Japanese imports in terms of the language. Although
the problem is often insignificant for games such as beat-em-ups,
shoot-em-ups, and other games not consisting of extensive control
mechanics and story lines. The issue slowly becomes prevalent especially
for games from more strategic genres such as role-playing and mission
adventures. For gamers who buy such imports, the language barrier
is certainly an issue when it comes to resale - especially for text-based
games, as not all gamers are willing to bear the consequences.
Despite
the problems caused by language, increasing sources available on
the Internet such as strategy guides, walkthroughs, and even language
conversions have helped the import market in terms of linguistics
so it needn't be such a big concern anymore. Nevertheless, gamers
who are new to imports should seriously bear this issue in mind.
4.
Rate of Obsolescence
Regardless of the initial price paid, once the official version
of the product has been released, imports are very likely to lose
their value considerably. This is certainly bad in the gamers' perspective
as they could potentially see the value of their purchase (hardware
and software) decrease by a staggering amount in a short space of
time. To compound the problem further, since official versions are
available, there would be no further incentive for the majority
of gamers to buy imports, making the prospect of resale even more
difficult.
However,
exceptions whereby games that are not released officially or which
the official versions are recognised as inferior will not lose their
value, and for extremely rare examples such as Radiant Silvergun
on the Saturn and Metal Slug for the Neo Geo, their value has actually
increased.
Join
us next week for Part 3 where we will delve into the dark side of
the import market, and for recommendations of the best sources for
buying the latest imports. |