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Is
the grass is always greener on the other side?
The good, the bad, and the ugly of videogame imports
Seeking
imports of foreign goods are attractive for a number of differing
reasons such as the supply, demand, and the cost of the product
that is being sourced. From items such as wild fruits, perfume,
wildlife, to cars, electronics, or in our case videogames, the import
market plays an essential role in providing goods that simply cannot
be obtained domestically at either supply or cost levels.
In
most cases, importing is a delicate balancing act, consisting of
weighing up the advantages and disadvantages of such an approach.
In this article, we shall discuss some of the issues surrounding
the import market for videogames, and highlight some of its merits
and drawbacks when we consider such an option for acquiring the
latest releases in electronic entertainment. In order to discuss
the wide-ranging issues, the article will be divided into three
parts, namely The Good, The Bad, and The Ugly, to represent the
various advantages, disadvantages, and potential pitfalls of the
import market. Finally, we will provide a buyers guide to imports
for gamers who are considering buying imports in the future.
The
Good:
1.
Time Factor
If you ask anyone who has ever bought imported hardware or software,
one of the main reasons that they have done so is to overcome the
wait for the official release. Since Japan are still the leaders
in hardware manufacturing, the rest of the world simply has to wait
for those products to be localised for other territories leading
to months of delay. Whether you are a hardcore or casual gamer,
the chances are that you would have endured the time lag for official
releases, where the only way around the problem is by seeking grey
imports.
2.
Originality
Domestically produced games aside, imports are the only way of obtaining
the latest releases of foreign games in their completely original
state without the eventual alterations that are made to official
versions. Even when there are linguistic issues involved, serious
gamers would go to great lengths to acquire a rare piece of hardware
or software in its original packaging, language, and general state,
just like any meticulous collector or hobbyist.
3.
Exclusivity:
The value of imported hardware or software can increase dramatically
when official releases are ruled out, hence adding to the element
of 'nobody else has it'. In any case, owning an imported version
of a game or piece of hardware guarantees a certain level of exclusivity
- such as the period before and after official release, especially
if the original version is found to be superior.
4.
Value:
This advantage of imports is only applicable to titles that have
not been released domestically. As a result, the imported version
is likely to be the only version in existence and hence would be
able to hold its value - maybe even enhance it due to rarity. This
is one aspect of imports that can be capitalised on by the gamer
with the greatest awareness by buying the right types of games at
the right time and that will appreciate in value indefinitely.
5.
Price:
Strangely enough, imports are also a great source for bargain hunters.
Assuming they already have the matching hardware or software converters,
selected imports can be picked up relatively cheaply compared to
official versions. However, this scenario is only typical for games
that are not particularly high in demand (such as poor quality titles),
or which the market is already saturated with supply. The ideal
time for buying bargain imports is immediately after the release
of official versions, where retailers still have imports in stock
of which consumers are not buying. However, rare and highly regarded
titles will still command high prices relative to domestic versions.
6.
Technical merits:
The last but definitely not the weakest advantage of videogame imports
is their technical merit due to the variation in the NTSC (e.g.
U.S, Japan) broadcasting standard compared to European PAL standards
(e.g. U.K, Germany). The difference in the two standards causes
problems with compatibility, and for videogames, the difference
in the mains frequency (with NTSC at 60 Hz, PAL at 50Hz) causes
a niggling problem when displaying games on television screens.
The widely renowned 'letter box' PAL format has plagued the European
games industry for discerning gamers to learn that games are displayed
in a tighter and squashed format compared to their NTSC counterparts
in Japan and the U.S.
To
compound the problem further, the difference in standards mean that
games are presented at a speed that is 17.5% slower than NTSC versions.
As any serious gamer understands, this reduction in speed is agonising
and painfully unacceptable for great videogames, causing a significant
change to the overall feel of the original game and therefore adversely
affecting gameplay.
Above
all else, the advantage presented by imports by providing a full
screen and full speed gaming experience is perhaps the most compelling
reason for their demand in the European markets. Despite some attempts
by manufacturers to rectify the problem by providing a 60Hz option
in newer games, the problem is still apparent when two machines
from the NTSC and PAL regions are compared side by side. One thing
is for sure, once a serious PAL gamer has experienced an NTSC system,
the decision of going for imports becomes even more appealing.
Having
now highlighted some of the more compelling reasons for videogame
imports, join us next week for the second part of the article where
we will be examining the bad aspects of the import market. |