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First impressions aren't often fair, but we like to debate them anyway. Five minutes
with a game can easily be written to sound like several hours of play, and in
this case, detailing the opening sections of Yager could easily make for an incredibly
negative review. This is not due to technical issues, but because much of the
game is initially so difficult to like. The cutscenes only serve to highlight
a cliched plot while the characters are particularly dislikeable, especially that
of the lead. Most importantly though, the game just fails to engage.
Yager follows the story of Magnus Tide: a loose cannon, a freelancer and an
all around dislikeable one at that. Naturally, he is the best at what he does,
and the game begins with our cocky hero being hired by an organisation called
Proteus. The game is set sometime in the future, and over the course of 20-odd
missions you'll be doing a lot of flying and shooting over a variety of sprawling
landscapes.
The first mission is an unexciting training exercise, while the second has
you flying around the map looking for a lost frigate. The surprisingly sluggish
movement makes the exploration unexciting, a lengthy experience only saved by
some impressive graphical effects. Even when entering a pocket of action, there
is nothing here that inspires confidence in the title. Combined with long loading
times and an endless stream of irritating comments from Magnus Tide, Yager does
little in the opening sections to make you want to continue. But continue you
should, because things really do begin to pick up a little later on.
It's while on mission three, about half an hour into the game that Yager begins
to show some potential. Pirates have begun attacking a Proteus installation
and with the assistance of a handful of allies, your job is to destroy them
all and prevent destruction of friendly property. Enemies weave about the skies
making full use of the surroundings, doing their best to avoid destruction with
endless evasive manoeuvres. Laser fire from both sides fill the screen, while
dogfights can be seen cluttering the sky both high and low above the allied
installation. Both friend and foe give encouraging words and baseless taunts
over the radio, making the experience suddenly feel alive, and with every glorious
explosion any thoughts of giving up simply begin to fade away.
Getting down to the very core of Yager reveals a very competent and enjoyable
air to air combat mechanic. With two different flight mechanics, Tide's ship,
the Sagittarius, is able to manoeuvre to a surprising degree of precision and
elegance. In Hover mode, the craft effectively controls like Halo or any other
console FPS, with height adjustment assigned to the right stick. Strafing, accelerating
and even reversing are all possible with simple button commands. By pressing
in the right stick, the Sagittarius will switch to Jet mode, where it takes
the characteristics of your average flying game. The speed may make a mockery
of Chuck's sound barrier legacy, but this is something you learn to accept (and
agree with) over time. Thankfully, it is rare that the finger of blame can be
pointed at imprecise or unresponsive controls.
Over the course of the next few missions, the situations you are placed in
consistently engage. Your objective at the beginning of a level could be to
recon a new area, but the unpredictable nature of Yager means it could quite
easily end with you right in the middle of a mid-air war. Constant radio chatter
from friend, foe and even occasional neutral characters help to keep the game
world feeling alive. It gives the proceedings purpose and an almost human element
to the objectives, especially when the objective involves the desperate cries
of an ally requiring urgent assistance.
The unpredictable nature of the game sits well with the accomplished action,
and it can often save an otherwise poor mission from mere mediocrity. The motivation
that may have been lacking so early-on in the game is maintained at a healthy
level simply because a mission you may not be enjoying can easily transform
into something far more captivating.
Unfortunately, this unpredictable nature can also have a negative effect on
the experience.
There are times within Yager where the mission objectives require use of stealth
to continue. Early on, you are advised to avoid detection purely to make your
job easier, but if you are spotted then you are still given enough scope to
get yourself out of a tricky situation. Later on, you are given the similar
advice. However, detection results in a situation that is simply impossible
to survive. Because the levels can be truly massive, picking the correct path
through the valleys, over the hills and across the lakes is nothing more than
trial and error. Even in missions that do not involve stealth, your objective
isn't always entirely clear, resulting in some needlessly frustrating moments
and unfair deaths. Repeated continues (sadly) only uncover Yager's most prominent
flaw.
Similar to Ubi Soft's Splinter Cell and EA's Medal of Honour, heavy use of
scripting results in a situation playing-out in the exactly the same way every
time. You'd expect this with mission objectives and for the story, but to hear
the same radio conversation every single time can be extremely tiring. Crossing
an invisible line on the map will always trigger the same response. The same
AI friendly will always be destroyed. The enemies will always appear from the
same locations and Tide will always make the same unfunny remark. Succeeding
in Yager is more of a memory test than a game of skill, and this is disappointing.
If Yager had concentrated purely on the strength of the fighting and cut out
the excess, then it would have arguably been a finer experience than what was
delivered. Yes, it would have been more repetitive, and the developers' attempts
at original mission objectives are both impressive and commendable, but ultimately
the core arcade mechanic is far more enjoyable than that of the variety forcefully
injected over the top. The results of which leaves a rather inconsistent experience,
in difficulty, enjoyment and general polish, but one that is saved by the core
arcade simplicity that is occasionally given a chance to truly shine.
Yager is a surprisingly compelling title, but not essential.
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