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Black magic. Rampaging skeletons. Shambling zombies. Misty moonlit graveyards.
Dank swamps. Ghost-filled mansions. Possession. Characters and concepts normally
reserved for the likes of a Stephen King novel or a John Carpenter film, these
aren’t what one might normally consider the trappings of a family-friendly,
light hearted romp of a game. But, through some feat of magic or marvellous coding,
Beep Industries has not only used all of these things to great comical effect
in their game Voodoo Vince, but they have also managed to create a game that drips
with charm, laughs, and more than its fair share of thrills.
Voodoo Vince is the latest entry into the crowded platforming genre, but what
the titular character lacks in tenure, he more than makes up for in personality
and gumption. The third best voodoo doll of high priestess Madam Charmaine,
our ten-inch hero has his work cut out for him when wanna-be world conqueror
Kosmo the Inscrutable and his two goons, Jeb and Fingers, kidnap Madame Charmaine
and steal her magically potent zombie dust, both of which he hopes to use to
take over the world. But, as bumbling villains are wont to do in capers such
as this, much of the zombie dust was scattered in the theft, resulting in the
bringing to life of many things that were best left inanimate. Luckily for the
world, and more specifically Madame Charmaine, Vince has also been brought to
life by the zombie dust, and it is now his mission to stop Kosmo’s dastardly
plans and rescue the high priestess. Will Vince succeed? Is he made of stern
enough stuffing? Take the controls and find out for yourself.
One of the most unique cities in the world, a city that has a flavor and atmosphere
you can’t find anywhere else on Earth, is New Orleans, Louisiana. A mixture
of French, Spanish, Caribbean, and Native American influences, New Orleans has
a colourful heritage to say the least, and today it is world renowned for its
Jazz, its Creole cooking, and its festivals. One other aspect of New Orleans,
one that might not be so well known, is its history with Voodoo that began in
the early 1800’s. Marie Laveau, otherwise known as the Voodoo Queen of
New Orleans, was probably its most popular and prominent figure, and she resides
in the city to this day, in a mausoleum in St. Louis Cemetery #1.
And so it is to New Orleans that we go in Voodoo Vince, a game that utilises
all of the best and most entertaining aspects of the city to its advantage.
The game starts off in a fictionalized version of New Orleans’s French
Quarter, where Madame Charmaine’s shop is located. From there you will
jump and float and fight your way across locations as diverse as an underground
laboratory, a cemetery, a haunted mansion, a demented circus gone amok, as well
as dipping down south a bit to the bayou for some serious swamp-blasting action,
amongst other strange and wondrous places.
Voodoo Vince’s graphics are a visual treat, with particle effects aplenty
and nicely detailed textures all around and a solid frame rate. All of the buildings
and other structures are dreamlike in their design, with many slants and tilts
to confuse the eye and draw you into the warped reality Beep is trying to create.
Vince’s animations are smooth and varied, though those of the enemies
you’ll face are average at best, most reduced to simple hops and scurries.
A nice blend of colours suffuses the screen on many levels, though the palette
does tend to veer toward the dark side, though that is fitting considering the
macabre locations and tones. All in all, nice, but nothing to shake the rafters.
Sonically, though, the game is incredibly strong, with the highlight being
the music. Scored and arranged by Steve Kirk, a renowned Jazz musician and composer,
the game’s toe-tapping score is a delightful mixture of jazz, zydeco,
and jazz/rock fusion. Each level and area has its own unique music that greatly
helps to develop the ambiance of the game, but all of it fits together seamlessly
and never seems out of place or gets tiring on the ears. The voice work is satisfactory
on the main. Vince’s voice is deeper than you might expect, but it works
in the long run, unlike Kosmo, whose squeaky threats get dull rather quickly.
Environmental sounds, all output in Dolby Digital, work very well. Beep Industries
certainly deserves high marks for their attention to sound detail.
Controlling Vince as he runs and leaps across the various levels is a very
tight affair, which is a good thing considering the brutal maps he will face,
many of them requiring nothing but absolute precision to navigate successfully.
This is especially evident later in the game where the difficulty level shoots
through the roof as skittish platforms move along every axis and obstacles come
to you instead of waiting around. Using the left thumbstick to move Vince about,
and the right to adjust the camera (which, thankfully, is perfect and easy to
use), the sensitivity is spot on. Vince can, using the A button, jump and double
jump, and he can slow his descent with a float function mapped to the L trigger.
Y allows him to pick up various objects, and X activates switches and other
mechanisms. There is also a first person view when you need to see the world
from ten inches up. Combat is handled via a Spin Move that does little damage,
a Head Stomp that does a bit more, and a Punch that really lays out the hurt.
Each hit causes an opponent to spew Mardi Gras beads that Vince can use to power
himself up. All in all, the little guy has some moves. For a doll, that is.
But top billing must go to Vince’s Voodoo Powers, which is the game’s
main draw, and what most people can’t wait to see in action. Sadly, Vince’s
Voodoo attacks amount to little more than localized death fields, and that is
a real shame. There are 30 different Voodoo Powers at his disposal that you’ll
acquire over the course of the game, though all of them boil down to nothing
more than different animations that all do the same thing, which is to kill
all of the enemies around Vince within a decently sized radius. The animations
themselves, which range from a meat cleaver down the middle to a Chicago mob-style
drive-by, are certainly entertaining to watch, for the first dozen times or
so, but they eventually grow rather old, and which animation you get is completely
random, so you’ll invariably see the same ones repeatedly. Boss battles
also centre around the fact that Vince is a Voodoo doll, with the means of killing
them lying in figuring out how to hurt himself in the given environment. Entertaining,
but not as innovative as it could have been. Hopefully, if Vince gets a chance
at a sequel, Beep Industries will work to implement a more varied and imaginative
Voodoo Power system. Harming himself to harm others is a nice trick, and unquestionably
unique, but it could have been more.
As things stand, Voodoo Vince is an enjoyable, though fairly standard platformer,
but one that has a great amount of charm to it. You’ll spend an average
of 15 or so hours running around, collecting power-ups and items, jumping from
high ledges to other high ledges, and fending off beasties along the way. That
isn’t very long, especially for a game that has little in way of replay
value, but the variety of environments and bosses will make those hours seem
much longer. There are a variety of vehicles that you will use, from a saddled
rat to a fishing lure submarine to a swamp boat and more, and all of them are
fun to drive and help to break up the constant running and leaping. Combat isn’t
difficult at all, especially when the Voodoo Powers are employed, but the only
real highlights are the bosses, which at least require some thought in beating.
There are also a few puzzle solving segments, and they bring a smile to the
face, though few tax the brain too harshly. Vince is a very entertaining fellow
to watch, and given time and effort he could easily join the pantheon of platforming
legends, but more work will need to be done. Still, his first game is a strong
foundation to build on, so the future could be a bright one for our favorite
little doll of pain. |