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There will come a time in the future when there will be no point in developing
a videogame of tennis; someone will have created the ultimate tennis game and
that will be the end of that. Releasing any iteration after this will just be
a waste of developer’s time - there is only so much you can do with the
sport after all. The current genre leaders are getting close to the real thing
and, with the release of Top Spin, it just got that bit closer.
This is the best replication of tennis on any computer system bar none. More
importantly, it’s the most enjoyable game of tennis without stepping onto
a real life court. It’s better than Mario Tennis. It’s better than
both of Sega’s Virtua/Power Smash series. It’s better than old stalwarts
Super Tennis and Smash Court. It is sublime.
That is not to say that it is perfect. Faults are present, mainly in the front
end. Also there are some baffling omissions that a sequel will inevitably correct.
The most surprising of these is the lack of a mixed doubles option. One can
only assume it was an oversight on the design brief, because both male and female
players are equally present. The choice of star players is slightly strange
too. Sampras and Hewitt are in, but neither of the Williams' sisters nor housewives'
favourite Tim Henman are present. Thankfully it does include the option to play
a full five set match, something that some of the older titles above cannot
boast.
Long loading times are a slight frustration and blight an otherwise excellent
career mode. It seems peculiar that a second-party Microsoft title would take
so long to enter a very ordinary shop screen. Possibly due to a rush to meet
the deadline for the release of the XSN sports network.
The online element is the game’s main addition to the genre. Unfortunately
here too, there are restrictions. Only two Xboxes can connect online, which
means that doubles matches have to be played with your partner in the room.
Apparently this decision was taken because of bandwidth issues, but it would
have been nice to have been given the choice.
However, once the players step onto the court, the game’s true virtues
reveal themselves. From the first serve, it’s clear that the game has
taken its cue from Virtua Tennis: the serve power bar is present, the movement
of the players feels similar and the way shots are directed around the court
will appear very familiar. The game gets the basics right by unashamedly copying
the previous champion, but then adds to the recipe without over-egging the pudding.
The face buttons control the four basic shot types: safe shot, top spin, slice
and lob. With these alone, the player can replicate a high level of tennis.
Each shot aside from the ordinary safe shot carries its own level of risk. Shots
do not always land inside the court and players must always judge the risk of
a shot against the opportunity to exploit a gap in the opponents defence, just
like the real game.
The trigger buttons operate the two most daring shots - difficult to master,
but necessary to reach the top level. Holding down either trigger brings up
a moving bar. Players must release the trigger at the right moment to pull off
the shot. The beauty is that the right trigger allows for a high powered hit
whilst the left gives a drop shot. Thus if a player sees his opponent’s
risk bar appear, he doesn’t know if he’s about to be hit by a huge
cross court pass that will bury itself in the back wall or a cheeky little drop
shot that will just scrape over the net. On top of all this, there is enormous
subtlety and depth to the control, from deft after-touches to the precise accuracy
of the analogue stick.
Beyond the amplification of the controls, it’s the small details that
elevate Top Spin to Grand Slam status. Lob shots are no longer the cheap trick
they were in Virtua Tennis. The ball leaves an obvious trail whilst in the air
making the direction of the ball easier to judge. Visually, the animation is
some of the best ever seen. Big name players have their own signature moves
similar to the Winning Eleven series; Hewitt has his leaping double backhand,
whilst Sampras does his two footed leaping smash. Winning successive points
increases the “In the Zone” bar, making risk shots a little easier
(although not by much). After each point, players can press either the white
or black buttons to display “attitude”, either congratulating or
antagonizing the opposition. It seems a pointless addition, but it does add
to the fun in multi player games, in which it excels.
The final result is a game that if you squint, looks and feels exactly like
a match at Wimbledon. It also highlights how “un-tennis-like” some
of its forebears can sometimes be.
As mentioned earlier, the online play is the new addition and it works as well
over Xbox Live as you would expect. With another player on a fast connection
it feels as though they are in the same room. This is also one of the first
titles to use Microsoft’s new XSN sports facility. Players can create
tournaments and leagues via the XSN website and the scheduling of matches will
be arranged for them. The website keeps track of every point scored and details
every statistic, from which player has the best serving average to who has the
best cross-court return.
The single player game is expanded by the now obligatory career mode, which
again works in a similar fashion to the Sega games around a world map. Raising
performance levels is undertaking by training and competing in events with varying
degrees of difficulty. Except this time the stakes are much higher, because
the character the player builds up is the one that will be taken into the online
world. Players can learn a variety of disciplines that complement their style
of play, from serve and volley to back of the court tennis. A comprehensive
set of design options allows players to create a character in their own image
or as grotesque as possible. Gear won in the career mode can be worn and displayed
online, so that no two players look exactly the same in the online world.
Top Spin is a title that gets everything right where it really matters. The
small issues with the front end will no doubt be resolved in a sequel, but it
seems hard to imagine how PAM can improve on the rock solid mechanics of the
game itself. It joins the ranks of Winning Eleven as a title that can be truly
decreed master of all it surveys. With the significantly improved gameplay over
its peers and additional online elements, it must be considered as an essential
purchase. |