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With little to tie it to the movie other than the name of the game, Pirates of
the Caribbean, or PotC as it will be known hereon-in, is a tale about life on
the high seas; a swash buckling story of ruthless Captains with wooden legs, parrots
and the odd cannon or two. You play Nathaniel Hawk, hero of this ocean RPG yarn,
who reluctantly steps into a squabble between the English and the French. Unfortunately,
that’s about as interesting as it gets. You should be an adventurer, a suave
ladies' man, master of the sword with the cunning of a fox, ala the Dread Pirate
Roberts from The Princess Bride. What you find when you load and play it is somewhat
INCONCEIVABLE!
PotC is an open-ended game, as with Morrowind, another title that has the Bethesda
stamp, albeit created by different developers. You have the freedom to explore
the world as you see fit, exploring the jungles and hidden caves, solving quests
and sinking ships as you move about, all in the name of experience in order
to level-up your character. You can trade coast to coast, even board ships in
true pirate fashion on the high seas if you’re so inclined. Unlike Morrowind,
however, the environments are much more limited: there’s no pillaging
of villages and peoples' homes, and you can’t even enter most of them,
unforgivable for a game about pirates. As there’s little reward for following
this path, ultimately the incentive for doing so is lost.
To progress the storyline along you’ll need to speak to people, though
most NPCs have very little interesting or relevant to say. Your partner will
mutter a few words to you when you initially speak to them, but this has no
relevance to the text interface ultimately used to control the conversation,
and it quickly becomes repetitive.
Controlling Nathaniel in the world is similar to that of Resident Evil, and
it doesn’t work particularly well - it’s clumsy at best. Movement
left and right is over-sensitive and can’t be “optioned”,
so you often find yourself walking zigzag rather than in a straight line. Forward
travel on the other hand in laboriously slow. You can switch to a first person
viewpoint, but it really doesn’t help matters.
Continue meandering about, and at some point the game will go to a load screen.
It mostly does this when you’re entering buildings, as you might expect.
At other times it just inexplicably loads when you’re wandering around
a town. Why does it need to do that? Possibly to break up the tedium of whatever
it was you were doing, or to give you time to make a cup of tea, or maybe just
to give you another reason not to play it.
A good combat system is a must for any RPG, and once again PotC fails to produce
the goods. Combat consists of drawing your sword and blocking, and with a bit
of luck you’ll be able to get a couple of swings in against your opponent.
Get hit more than a couple of times and you die, fight more than one enemy at
a time and, more than likely, you’ll die. There’s no skill involved,
there’s little in the way of tactics and it certainly isn’t fun.
You can try to shoot people, but you have to draw your sword first in order
to be able to fire. Just like with real pistols then.
Sailing forms a major part of PotC, and whether you’re trading, escorting
passengers or following the storyline, you will need to travel from island to
island over the seas. What a shame then that it’s so badly done. Sailing
isn’t easy, but why make it so difficult in a computer game? Tricky isn’t
the word. Irritating or exasperating is. Get caught in a storm, and the likelihood
is you’ll sink and die. Get caught in a battle against more than one ship,
and the likelihood is you’ll sink and die. Is anyone seeing a pattern
here? It is better than the hand to hand combat; lobbing cannon balls at your
enemy’s ship is probably the most rewarding part of the game, especially
the first time you get to sink your foe. It gets easier with more ships in your
fleet, but you’ll have long given up before then. If you want to make
it even harder for yourself, you can always turn arcade sailing off in favour
of realism. Oh joy.
A great deal of the above can be forgiven once you’ve built your character
up a bit and got some better weaponry. Combat becomes a little easier, sailing
likewise, but one thing kills the game more than anything else: bugs. Thousands
of them, alright a few, but enough to stop any initial enjoyment you might of
had. The journal, essential for this type of game, seems to have disappearing
entries or fails to add them at all. This pales in comparison, however, to that
which will stop anyone purchasing this game...ever: a “corrupt your save
files” routine. Not just a single file, but all those belonging to PotC.
You may be asking if there is anything to redeem PotC, even just a little bit.
If you ignore the laggy frame rate and infuriating camera angles, it does look
pretty, especially the midnight sailing sessions with the moonlight reflecting
off the water. It’s not enough to save it from sinking to the seabed though,
and it’s doubtful if anyone would care to raise it once it’s there.
This is no Mary Rose.
Who would want to buy this game? Only Sado-masochists who enjoy shoddy frame
rates, huge loading times, unintuitive controls, poor menu design, bugged gameplay
and boring storylines. It could have been good, that’s what infuriates
most of all; instead the game seems rushed out the door to tie in with the movie
release, presumably for a few pieces of eight, yargh. Go see the film, just
don’t buy the game, get Star Wars: Knights of the Old Republic instead
- a vastly superior RPG in every respect.
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