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Whilst Electronic Arts were never likely to tamper too much with the formula
that made their first Underground title such a commercial success, they seem
happy to slowly accept new ideas to refine and expand the lucrative new arm of
their Need For Speed franchise, doing so with varying degrees of success.
Most of the changes in the series’ second outing are in the presentation of the
game’s career mode: gone are the endless menus backed by faceless voices and in
their place sits a freely-roamable city backed by faceless voices. Whilst trying
to instil a Grand Theft Auto-esque sense of freedom, the city simply elaborates
the menu process by giving it a pretty face and a few knobs to play with.
Instead of selecting an event from a menu it is necessary to drive to it
instead. That being said, the city does provide a very pretty façade to its
utilitarian operation. Whilst the game is not as visually or sonically
impressive as its predecessor with a less successful combination of effects,
there are some wonderful sights to be found and wandering the streets does
provide some essential downtime between races to just play with the handling of
each car. It’s just a shame that the city’s lack of character makes its streets
far less memorable than they should be.
The handling of each vehicle does feature a pleasant degree of individuality and
the handling model in general makes NFSU2 far more playable than its
predecessor. Sliding and drifting can be controlled to a greater degree and
cornering techniques have a marginally greater influence on speed than before.
The Street X races accentuate these developments in the greatest manner,
ironically more so than the actual racing circuit settings of the Underground
Racing League. The compact nature of each Street X track demands that apexes be
hit and braking points be met in order to retain any sort of speed through them.
However, in a nod to accessibility, wall-riding is still a regretfully valid
racing technique here. Though the opposition will not leave mistakes unpunished,
clattering into walls provides an unsatisfying way to win whereas driving
properly presents by contrast a more satisfying experience that is more likely
to end in a loss.
Whilst the cars featured don’t lack character, their modifications do. For all
that their unique handling models provide, a powerful counter-argument exists in
the identikit add-ons that you can strap onto each vehicle which act to suppress
any distinctiveness on offer. As only a handful of these will appeal to each
individual, all cars in a player’s garage are likely to look very similar with
the same body kits fitted to each. The necessity to upgrade to even more
extravagant accessories in order to earn more respect remains from the series’
first title. This creates a watchful eye and an unnecessary shove in the back to
usher players along the linear upgrade ladder that is often frustratingly
limited by arbitrary barriers (as are many other aspects of the game) rather
than pecuniary limitations.
Despite this controlled selection of upgrades and events, the formula remains
oddly compelling. The mystery of what will come next adds a lot of allure to the
game’s proceedings and whilst this magic lasts, it is enjoyable. However, the
lack of real variation in tracks and add-ons is not and this slowly tears the
experience apart. The winding mountain passes make a neat alternative to urban
street racing but drifting is not quite refined enough to make any changes to
racing tactics worthwhile. Whilst NFSU is enjoyable to some extent, it is
inevitably held back by it simplicity, both in design and execution. |