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Judge Dredd is, to a great many, the greatest comic strip even drawn; its heart
lying not in the man, but in the post-modern melting pot of Megacity One. An awesome
collision of British and American sensibilities, Dredd’s wry depiction of
paranoid totalitarianism, amid urban chaos is an experience developers have consistently
failed to convey. Instead they have usually chosen to fall back on the lazier
conventions of blood, guts and bullets. Were it not for the unique background
of Dredd vs Death, hopes of this situation changing would be nil. However, developers
Rebellion, not only love both 2000AD and Dredd, they arguably love it more than
anyone else. In June 2000, Rebellion acquired the 2000AD license in its entirety
– lock, stock, the drokking lot. If any further video games were to appear
it would be at their hands, on their terms.
Consequently, much heart has been poured into this bid to fashion the definitive
Dredd experience. Rebellion’s Asura engine, for example – a proprietary
combination of extreme lighting and shader effects – lends Dredd vs Death
a comic book finish refreshingly detached from the alternative offered by cel-shading.
Entirely appropriate, both environments and inhabitants are a crude yet fruitful
approximation of Simon Bisley’s distinct vision of the Megacity, blessed
with all the dry-humoured minutiae you’d expect. Mixed success, however,
greets the low-res backdrops used to suggest the monumental urban periphery
to the game area; while the overall effect just about clicks, the limitations
of current hardware are painfully clear.
From an aural standpoint, it’s difficult to heap enough praise on Rebellion’s
efforts. Considering the comic strip’s frequently oddball atmosphere is
usually seen and never heard, Dredd vs Death more or less achieves the impossible
– it provides an entirely worthy soundscape in almost every respect. Dredd’s
voice is a dead-bang impersonation of how most would imagine him sounding, as
are the range of effects from the Lawgiver, to the voices of the Dark Judges
themselves. Similarly attuned is the music – a racy fusion of industrial
beats and chords which never fails to impress, and in fact ranks as one of the
better in-house scores you’ll hear in a western video game.
Significantly, this is not the game many may have expected. It’s not
the free-roaming FPS equivalent of GTA3 where you can encounter a thousand different
characters and scenarios while experimenting with Dredd’s day-to-day routine.
Rebellion have sectioned Dredd into very linear snippets of the Megacity which
will disappoint a great many people, but only because, considering the scale
in question, no realistic alternative exists. The result exhibits a complex
formula wherein the potency of the ingredients entirely depends on the player’s
fondness for the subject. A gamer who enters this game cold will most likely
be doubly so when they leave, whereas a Dredd fan will no doubt have their expectations
exceeded.
As its name implies, Dredd vs Death centres on the eternal battle between the
Justice Department and the Dark Judges – essentially the four horsemen
of the Apocalypse. Occurring after the series’ Necropolis story, in which
the Dark Judges took the lives of over 60 million people, the game follows their
escape from confinement and subsequent recapture. Appropriately, therefore,
half the enemies encountered are of the undead variety – somewhat typical
and hackneyed even by FPS standards. That said the lurching, speedy movement
of these opponents in tandem with their devastating melee attacks does offer
more challenge and entertainment than one might think, even if their presence
is somewhat formulaic.
This also isn’t to say that everything is run, dodge and shoot. Much
of the game is spent arresting perps for a wide-ranging selection of frequently
hilarious misdemeanours. Order their hands behind their heads with one button
and the game’s much-hyped fuzzy-logic AI kicks in – the perps will
attack, surrender or run away. From here it’s a combination of elements
which determine the outcome; shoot the weapon from their hands, for example,
and they’ll most likely drop to their knees; the presence of multiple
Judges in the vicinity, similarly, will affect their morale. Arrests bring score
and reward, but too many dead perps and it’ll be you who are fighting
the law (and the law will win). Sadly, interesting as it all is, the arrest
system’s finer points usually become irrelevant once the shooting starts,
and especially when the zombies and vampires steal the closing act of the show.
Though the Lawmaster motorbike appears only in cut-scenes, the Lawgiver –
the signature weapon of the Judges – is solidly represented. All the recognisable
ammunition is available including Ricochet, Hi-Ex and Flame rounds while the
weapon itself features a minor zoom function akin to that of Halo’s own
pistol. With the exception of some truly irksome reload times, the Lawgiver
is such an enjoyable piece of kit to play with that the other weapons (Sniper
Rifle, Minigun, Laser etc) become quite unwelcome in comparison. With a rechargeable
shield and efficient grenade button, Dredd’s other ‘borrowings’
from Halo are a sensible design choice, but here they lack the same intuitive
polish when the proverbial hits the fan.
Punctuated with sublime set-pieces involving the recapture of the Dark Judges
(who are, themselves, perfectly portrayed), the single player experience offered
by Dredd vs Death is of mixed quality, but consistently enjoyable and enough
to get devotees of the series very excited indeed. It’s ironic, therefore,
that the areas widely expected to be the strongest – the arcade and multiplayer
modes – are ultimately the ones which kick the game in the teeth. Wonderfully
themed, these modes are nonetheless lazy, unstructured and unrewarding departures.
Admittedly, the ability to look up during a block war and see two skyscrapers
blowing the crap out of each other is pure Dredd, but it’s also modest
compensation for a mishmash of random AI and sloppy design. System Link and
Live support are both absent, but considering the overall mess, it’s a
purely academic omission. There simply isn’t any inspiration or incentive
present in this part of the game to warrant more than fleeting attention.
Ultimately, Dredd vs Death fulfils both hopes and fears in equal measure. It
oozes character from every pore, yet bends rather than breaks the steadfast
conventions of the FPS. For this reason, a partiality towards the Dredd franchise
is not just a recommendation, but a practical requirement when playing the game.
If the primary concern was whether Rebellion would stay faithful to the series,
it must be karmic retribution that they’ve done it with such enthusiasm
that the game itself has been compromised. Like the comic, Dredd vs Death was
always set to be a game by the fans, for the fans; accordingly, only they can
truly be the judge of its success. |