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Breasts. Aren't they great? Tomonobu Itagaki of Team Ninja clearly
thinks so and with his Dead or Alive series, he's certainly brought
bouncing bosoms to the forefront in the fighting genre. And whilst
Dead or Alive has never been able to compete with fighting big guns
such as Virtua Fighter and Tekken, it's certainly a very solid contender
offering a complexity not too taxing for beginners, but not so simple
as to stunt the skills of more skilled fighting fans who like to
be able to show off.
With
the emphasis seemingly focusing more and more on the fighting rather
than the bouncing in the last in the series, it was somewhat surprising
to see Tecmo announce that the girls would soon be stripping away
the fighting and their clothes in favour of some bikinied
beach volleyball action. Was it a good move? Let's take a look...
From the initial opening FMV which features much
bashful kicking of water, strawberry insertion and a cheery summery
tune, you travel to Zack Island via a rather camp sequence featuring
Zack, showing us exactly what he spent the money he won at the end
of Dead or Alive 3. Zack is voiced by basketball legend Dennis Rodman,
although the credits also reveal that he is also voiced by Bin Shamada,
which makes you wonder exactly what it was that Rodman actually
did, especially when you realise that Zack has about five lines
in total. This sets the scene for the forthcoming 14 game-days which
are split up into four parts morning, afternoon, evening
and night and these parts should be managed well or else
your fortnight will be over before you've accomplished anything.
Your first meeting will be with Lisa, the new
Dead or Alive girl, who helps add a bit of racial equality to the
ranks, whilst at the same time looking too much like she's a white
girl who's blacked up for the fortnight. Our female Al Jolson will
give you a tour of the island, which is simple enough to navigate
via a pretty map/menu system. Certain parts of the island are inaccessible
during certain parts of the day or fortnight, and during the night
you can only visit the hotel. The menu system you use to navigate
is solid and cheerful, helping keep the summer holiday theme at
the forefront. Many players will certainly choose to visit the Radio
Station immediately to apply their personal soundtrack from the
hard drive, which is a real shame as the delightfully camp and cheery
soundtrack is one of the best features of the game and certainly
helps add to the atmosphere, featuring the likes of B*Witched, Spice
Girls, Bob Marley and Christina Aguilera.
Other parts of the presentation are less agreeable.
Those expecting Dead or Alive 3-quality graphics will be somewhat
disappointed by the lack of visual finesse and polish on display.
Characters have visibly less detail than their DoA3 counterparts.
That's not to say that Xtreme isn't a good looking game - it's 100%
more gorgeous than a large number of the games released on Xbox
in the last year - but comparing the locales in Xtreme to those
found in DoA3 shows a distinct lack of care, with the jungle stage
featuring some of the most blatant use of scrappy, rotating sprites
for background plants since the N64 days. Compounding these problems
are the very visible jaggies, which is not something you'd expect
to be seeing in a second-generation Xbox title and certainly not
something you'd expect from the follow-up to possibly the most beautiful
game on the system.
The tour will also take you to the stores, of
which there are three distinctly different shops to choose from.
The shops are important, as this is where you will be spending the
Zack Dollars you earn. Items can be either kept by your character
or gift wrapped and sent to a prospective partner, or sent to your
current partner to keep them keen. Accessory Shop is where you will
find lots of items for customising your girl with a range of hats,
shades, nail varnish, sun lotions and custom volleyballs amongst
other items. Each character likes different colours and has different
hobbies, so picking the correct items will help you win the favour
of the girl you most want on your team. Also available is the excellently
named Zack of All Trades, which is a place to buy all kinds of bizarre,
often expensive and mainly useless odds and sods. Here you will
find items which can be of powerful use when trying to lure a partner,
or worth keeping for the just for the thrill of owning. You can
choose from books, snacks, cuddly toys, precious stones and even
the prototype silver Xbox.
Last but not least is the Sports Shop. Whilst
most of the UK's sports shops are generally filled with overpriced
football shirts and shoplifting scallywags in greasy Adidas baseball
caps and puffy jackets, Xtreme's plays host to nothing but racks
of bikinis. As with the other two shops, the range changes every
day, so hesitating to pick something up may cost you dear. You'll
have cheap bikinis like the one your character comes with by default
and some altogether sexier and more revealing outfits for much higher
prices, and you'll be finding yourself picking out matching suits
and accessories with almost frightening devotion, saving just to
afford the trainers and sun visor that will complement your latest
swimsuit.
All of these items can either be kept in your
instant item menu or preserved for eternity in your characters collection.
The collection is accessible in the hotel and is the place to put
things you want to keep for after the vacation is over. If an item
is not placed in the collection before you leave after 14 days,
you'll lose it. Also, food and flowers go bad in the space of a
day, so the only way to preserve these is by adding them to the
collection. Each girl has a personalised collection where you can
place swimwear, accessories and trinkets, and with several hundred
items to collect, you'll be constantly revisiting the island to
try and nab that elusive teddy bear or decorative cushion.
In order to be able to afford the items in the
first place you'll need to be making money and the biggest earner
is, somewhat inevitably, volleyball. If you find a pair of girls
on the island menu, you can challenge them to a game consisting
of seven sets. It's here, somewhat ironically, that the game starts
to show its very worrying shortcomings. If you're expecting to be
playing a challenging game of volleyball in the style of Beach Spikers
you'll be disappointed. What we have instead is a game of button-press
timing. Control is simple with the left stick moving your girl,
the right stick positioning your partner and the A and B buttons
used for attack and receive respectively. The Xbox controller's
analogue buttons come into play, with two levels of input allowing
a versatile range of serves, spikes, passes, feints and blocks when
combined with different analogue stick inputs. Your initial attempts
at positioning tactics, precision shots and double-guessing will
be a frustrating affair until it suddenly dawns on you that the
game isn't expecting you to do anything as taxing as that after
all.
You don't have to run to intercept balls, simply
because they wing their way toward you or your partner without fail,
no matter where you are. You don't have to run to the net and jump
to spike your team mates pass because the game does all that for
you. As such, the only way to lose a point is to miss a button press.
It's a relief that this is the case, because trying to play with
Beach Spikers play mechanics and ideals with the camera angles presented
to you would be impossible. The camera is the only real factor that
makes this game particularly difficult; eschewing the sensible camera
views seen in AM2's title, Xtreme settles on a rather low and distant
camera that starts in the corner of the serving pair and then pans
along with the ball to the opposite side and back again. The camera
is constantly at a changing diagonal angle to the action, often
cutting you or your partner from the screen and also making it near
impossible to gauge who the ball will fall to, meaning that you'll
often find yourself trying to engage balls that aren't coming to
you or just completely missing them because they look to be headed
to your partner.
The game features an Exhibition mode, which is
just pure volleyball away from your island break. You can partake
in an exhibition match with either one or two players and whilst
the lack of four player support seems a surprising oversight to
begin with, when you bear in mind just how much the CPU does for
you in the scheme of things, it's not surprising that they force
a CPU team mate on each player. More than 2 players would have been
incredibly clumsy to say the least. You can choose any character
and can wear any bikini you have in your girls' collections with
fully customisable match lengths and CPU character attitudes.
Even though we're not experts on volleyball, we
are pretty certain that we haven't seen real volleyball players
touching their toes, or playing with their hair during critical
moments of a match. Indeed, it's a frightening thing to see your
character suddenly start doing bunny hops when on the receiving
end of a vicious spike. Whilst the animations are instantly breakable
and add some character to the ladies, they seem somewhat inappropriate
in the flow of a game. Much more helpful would have been the girls
watching the ball and preparing to receive it, which would certainly
have made the poor camera less of a burden during frenzied exchanges.
What is a nice touch are the little details during a match, such
as the perhaps unintentionally humorous spectacle of a girl being
hit in the shins, tummy or even full in the face with frightening
force. Another welcome addition is the use of the girls' voices
during games, calling each others names during passes and shouting
a whole range of congratulatory phrases, delivered in a charming
mix of Japanese and "Engrish", along with the tongue-in-cheek
cut-scene exchanges you'd expect from a Dead or Alive game after
each point.
If you start to under-perform in your volleyball
whilst on the island, your partner will leave you, meaning you'll
have to go find another one. They'll almost certainly not join you
immediately, but you can win them over by sending them gifts bought
from one of the three shops mentioned above. Whilst without a partner,
you'll often find yourself wasting time by the pool. Here, you can
take part in the most entertaining attraction of the island - The
Hopping Game! Primarily designed to teach you correct usage of the
analogue buttons for the main volleyball segment, your character
clumsily bounds across a series of swimming floats to cross the
pool. Some are close together, some are far apart and a quick, rhythmic
crossing is rewarded with bonus money. You'll find your button sensitivity
improving dramatically as a result, making this excellent practise
for those of you having trouble with the limited travel offered
by the buttons.
Once the day is done, you return to the hotel
for the night where you will receive a gift from Zack, which will
be a random gift from one of the stores, or a video featuring clips,
commercials, tech demos and the like from other Team Ninja games,
such as the forthcoming Ninja Gaiden. You also get the opportunity
to send gifts to the girls you like and also to manage your items
in the collection before going to bed to sleep in preparation for
tomorrow. You can also spend your hard-earned monies in the casino.
Here, 4 games are available; Roulette, Poker, Blackjack and Slot
Machines. Don't expect to see your character walking around in an
evening dress because you select the games from a list and your
cursor does all the work for you. If you know how to play the games
contained within, you pretty much know what to expect. The casino
seems rather like a tacked-on afterthought. It's all drawn very
nicely and the casino itself is gorgeous to look at, but there is
no interaction with the environment and offers nothing more than
the numerous free Java downloads of the same games you'll find on
the Internet, other than the cards having pictures of the girls
on them and the slot machines are each themed to a different character.
A real shame, because it would have been excellent to have the ability
to walk around and buy an unhappy partner a drink or try and impress
a prospective team-mate and explore the beautiful casino setting.
But it's in the Gravure sequences that you realise
why the casino seems so tacked on and the volleyball so lightweight.
This is hentai. Tecmo may have dressed it up, Microsoft may have
tried to tout it as a sports game with nice girls in it, but it's
nothing more than an excuse to ogle girls in bikinis. Take your
girl to a quiet spot during the day and watch her sunbathe, cycle,
swing, exercise, play with rodents or rub her crotch up and down
a branch (absurdly, we're not making those last two up). You have
full control over the camera and can pan, zoom and switch views
to your hearts content. It's at this point when you realise why
you're buying expensive bikinis to dress your girl up in and why
you've spent so long getting her those specific shoes. You're turning
her into your own custom made sexual fantasy figure and in Gravure
it's your chance to enjoy it. Quite how a western audience will
react to this is still to be seen. To our knowledge, this is the
first heavily funded hentai game to reach the west and be targeted
at a mass-market, and it's sure to leave some feeling baffled as
to what it is they are trying to achieve when they are being encouraged
to do nothing but ogle.
Dead or Alive Xtreme Beach Volleyball is a hard
game to recommend. If you aren't interested in getting off over
polygon breasts, you'll be bored quickly. If you're after a decent
arcade sports game, you'll be seriously disappointed. For every
gaming element available in this title there is at least one game
that does it better. For collecting things we have Pokemon and Shenmue,
for volleyball we have Beach Spikers, for maintaining relationships
we have Smackdown! Shut Your Mouth and for gambling we have the
countless Caesars Palace titles that have been released over the
last three generations of hardware, not to mention the free versions
you have already installed on a Windows PC. But maybe that is to
miss the point, because as a total experience it's rather different,
especially for an unsuspecting western audience. If you want a real
game, this isn't the title for you, but as a coffee table talking
piece for the FHM generation that Microsoft are so eager to tempt
on board the Xbox bandwagon, it could find favour.
And just like the aforementioned magazine, as
long as you keep looking at the pictures and pay less attention
to the mundane articles, you might find it to be to your taste.
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