The Dead or Alive series has always had a mixed reputation. The problem with it
is it doesn't really seem to fit into any category. It's not a multiplayer party
game which only needs simple, easy to pick up controls like Smash Brothers. It's
not a fighter of superlative depth like Street Fighter Zero 3 with a lifetime
of well designed and well balanced characters to learn. It's never quite managed
to be in the top rank of 3D fighters: Virtua Fighter, Tekken and Soul Calibur.
Mention it to any hardcore fighter fan and they'll spit venom at you. They'll
say it uses flashy graphics and well endowed wobbly ladies to draw your attention
away from the games lack of single player fun and depth.
Born as a Virtua Fighter clone, Dead or Alive gained early kudos having "hotspots"
you could smack a player into to cause damage. Although this was never as much
fun as knocking your opponent out the ring in Virtua Fighter. The sequel, Dead
or Alive 2 on Dreamcast, was very much the zenith of the series. Now you could
smash your opponent through walls, and onto a whole new arena. Graphically Dead
or Alive 2 was considered by many the equal of Soul Calibur. Dead or Alive 2 was
a giant leap forward from the first title in the series, and in many ways was
the perfect sequel which added superb graphics, an improved move list, and original
play mechanics. Although Dead or Alive 2 still was not appealing to the hardcore
fighter player, the future seemed bright for the series. So is the third outing
as much another giant leap forward in the series as the second?
Graphically - most definitely. Dead or Alive 3 is without a doubt the best
looking 3D fighter available. The backgrounds are a sight to behold, and certainly
the most impressive of any fighter to date, detailed and sumptuous. Dead or
Alive 3 is the showcase title for demonstrating the graphics capabilities of
the most powerful games console money can buy. Every texture is deep and detailed,
heavy use is made of bump mapping whilst the game is a lexicon of 3D techniques.
Neon lights, smoke, snow effects, cloth movement, explosions, water effects,
birds in flight, swaying palm trees are just some of the environmental effects
and details seen throughout the game. nVidia's graphic chip has been put to
good use here, and at no time does the game ever slow down or lose frame rate,
remaining a solid 60fps throughout. Dead or Alive 3 is a benchmark fighting
game in terms of sheer graphical quality.
Each of the levels is impressively rendered. The beach scene for example with
an entire flock of well modelled birds is stunning; the ice cavern is beautifully
drawn, with icicles and shallow water areas, whilst the woodland scene is simply
jaw dropping. The Hong Kong scene is also excellent. Kicking an opponent out
of a window will drop them down a neon sign exploding each bulb as they fall,
and is a demonstration of the games multi-levelled fighting arenas. Impressive
as they are, all the levels are not equal however. The dojo scene and the machine
room scene don't look a million miles away from the Dreamcast version, although
flicking between Dead or Alive 3 and Dead or Alive 2 LE on the DC the difference
becomes more apparent. Dead or Alive 3 also can display 16:9 and this is a welcome
addition.
The character models are again superb. The improvements over the Dreamcast
version are often subtle but are there. They now have realistic hair modelling,
a few more polygons, and more detailed textures. New fighters are available;
one is Brad Wong who's a clone of Shun Di in Virtua Fighter complete with drunken
kung fu moves. Think of him as a younger, fitter Shun Di, only without all the
cool things Shun Di does like standing on his hands and kicking or sitting down
and looking at you. Also included is Hitomi, a German karate student. There
are 16 characters compared to Dead or Alive 2's 12. The numerous extras obtainable
in Dead or Alive 2 like multiple costumes have been omitted in this release,
a great deal of the appeal in Dead or Alive 2's single player mode was through
unlocking these, and they are sadly lacking in Dead or Alive 3, although there
is talk of obscure codes in the high score tables, whilst talk of add-on disks
being available appear to be confirmed. Also forget about hidden characters
by the dozen like in Tekken, there are none.
The moves have been improved. Side stepping is now easier, but the special
moves in Dead or Alive 3 are rather underwhelming. Normal kick/punch combinations
are the order of the day, and the special moves are fairly unspectacular, whilst
there is none of the sword flurries, spectacular Tekken-style throws, nasty
leg breaks and fire balls that other fighting games have to that make them stand
out. There is a lot of fun in kicking, pushing or throwing your opponent through
the scenery onto a lower level, and you get a damage hit for that, yet the background
interaction is minimal at best, and it seems Dead or Alive 3 has adopted a safe
approach building on Dead or Alive 2 rather than revolutionising it.
The biggest problem with Dead or Alive 3 is its shallow single player game.
Whereas Soul Calibur had its quest mode, Tekken 3 had its Tekken Force mode,
Super Smash Bros Melee has its quests and adventures, Dead or Alive 3 has nothing
for the single player. Once you've finished the game with each character and
seen the rather odd end movies, and gotten your fill of the survival mode, there's
nothing left for you. The lack of costumes in Dead or Alive 3 makes it in some
ways a downgrade from Dead or Alive 2, and for this reviewer, Tina's cat-suit
is particularly missed.
All the options that were in Dead or Alive 2 are present like the survival
mode and Tag Team Mode, but there's nothing new. It seems that none of the thought
that was put into evolving the graphics has been put into evolving the gameplay
which is the games basic undoing
In general Dead or Alive 3 does little to counter the dominance of the Tekken,
Virtua Fighter and Soul Calibur's in the 3D fighter market. Whilst it is both
glitzy and sparkling at first glance, upon closer inspection it's apparent that
the series has progressed very little with this instalment. Its looks will win
it fans without question, but those wanting a little more for their money may
be somewhat disappointed, with little incentive for progressive play one player,
Dead or Alive 3 strengths lie in its ability to impress visually, and of course,
the two player mode. As a demonstration of what the Xbox is capable of, and
remember this is still only the first generation, you need look little further
than Dead or Alive 3, if you are after a more technical fighting game then theres
little to draw in the Tekken/Virtua Fighter devotees..
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