"I'm hit, I'm Hit", Foley shouted. He had been forward scout for the
troop, using his M82A1 Barrett Sniper Rifle to good effect to clear the immediate
area of Iraqi troops. Unfortunately, he had advanced too far into a street where
a T72 Battle Tank was waiting in ambush. The first he knew of the tank was when
he heard the machine gun roar into action and the heavy bullets had slammed him
to the ground.
Bradley had now to make a quick decision; Foley was bleeding heavily into the
cobblestones of a small town on the Kuwaiti-Iraqi border. If he sent Jones, the
team's medic, into the street to heal Foley he also would be cut down by the heavy
machine gun, and yet if he waited too long Foley would be dead. He checked his
map and worked on the best tactical solution. If he sent Connors, the heavy weapons
specialist, to the opposite end of the street he would have a clear shot at the
T72, as long as the tank commander's attention was diverted elsewhere.
Two minutes later, Connors was in position. Foley was nearly out of health, a
few more seconds and he would be dead, so there was no time to waste. Bradley
popped a smoke grenade and threw it into the street. Immediately, the sound of
the tank turret revolving to the source of the threat was heard. The machine gun
opened up once again, but this time there was no visible targets, just a street
covered in a smoke cloud. The sound of the machine gun firing was what Connors
had been waiting for. He stepped around the corner of the building he had been
hiding behind and fired his LAW anti-tank rocket into the turret of the T72. The
rocket head ignited and with a loud rush of noise and heat the tank exploded.
Jones ran quickly over to Foley and pressed health packs against his wounds
Thus ended another of the many set pieces which every single mission of Conflict
Desert Storm throws at you.
On August 2nd 1990, Iraqi forces invaded Kuwait. Three days later, President
Bush of the United States declared that the invasion would not stand and a coalition
was formed which would result in the expulsion of Iraqi forces from Kuwaiti
soil. The Gulf War had begun. Conflict Desert Storm is based on this war and
tries to stay within the historic confines of the conflict (poetic license is
used in the game though to make it more exciting).
The game can best be described as a tactical squad based 3rd person shooter.
There are a variety of different ways you can approach each objective in each
mission, you can opt for the guns blazing routine common to many 3rd person
shooters or you can opt for the more tactical approach, whereby you use each
member of your squad to the best of their abilities. For example, you might
need to neutralise a guard camp before assaulting your main objective, so you
have the option of rushing the camp with your squad, shooting anyone who you
might see and maybe suffering casualties in the mean time, or you could move
your squad into position by stealthy means - cover all available angles into
and out of the camp and then using your sniper to pick off each enemy soldier
in the camp. Both ways work well and it's up to the individual gamer's style
of play for which will be more appropriate.
There are four specialist members in your squad. In the first mission you will
be introduced to your squad commander, who has the ability to call in air strikes
and artillery strikes as well as being the best equipped for close combat situations,
and your sniper. Strangely enough, the sniper is already captured at the beginning
of the game, even though the game starts on the morning of August 2nd (a case
of the poetic license coming into action). In the next mission you are introduced
to your heavy weapons specialist and the 3rd mission sees the introduction of
your final squad member in the shape of your engineer, who is best suited to
plant explosives and is also the best medic on the team. You can use each member
in a variety of ways, for example you might find a second sniper rifle in one
mission which you can give to your medic to use, though he won't be as proficient
in the weapon as the specialist sniper is. Each time you successfully complete
a mission, your men will gain experience in the weapons/skills they have used.
So, the medic who you gave the sniper rifle to will, in the following mission,
be a better shot with sniper rifles. Your men also gain in rank, and can be
awarded medals in each mission. This is a nice touch since it makes you become
more attached to your men, and if you lose one man in a mission he will be replaced
by a rookie with little to no experience and skills. One drawback to this though
is that later in the game you would rather restart a mission than continue with
a rookie team member, which completely kills that particular aspect of the gameplay.
The missions are diverse, ranging from scud hunts (search and destroy) to rescuing
Kuwaiti officials and escorting them from a city being over-run by Iraqi forces.
A particularly enjoyable mission is one where your rescue helicopter has been
shot down and you have to protect the crashed helicopter from an attack by Iraqi
armoured divisions. The last few missions of the game, whilst being highly enjoyable,
leave the historic context of the game totally, which is a surprise since a
sequel is already planned.
Controls are well suited to the Xbox controller. Both analogue sticks are used,
one to move and one to rotate your character onscreen, similar to the controller
setup in Halo. You can activate a first person mode by clicking down on the
right analogue stick, which is the stick used to rotate your character, and
you can zoom in further by clicking down the left analogue stick when in this
mode. If you so desired, you could play through the entire game in first person
mode, though this way the game is a lot slower paced. You equip your weapons
from an onscreen menu, which is activated in real-time by pressing the Y button
and then scrolling through the various weapons/equipment with the d-pad. However,
since this is in real-time, it can take quite a few missions before you have
your weapons inventory memorised well enough to be able to successfully switch
weapons quickly during a firefight. There is nothing more annoying than suddenly
encountering an enemy tank and needing an anti-tank rocket quickly, but then
having to scroll through your inventory to equip said rockets whilst the tank
is firing shells at you and more than likely killing your character.
Since this is a squad based game, you have more than one character to control.
You can easily, and more importantly quickly, change the characters under your
control by simply pressing up or down on the d-pad. You can also issue a few
rudimentary orders to the members of your squad not under direct control, ranging
from "follow me", "hold position" to "open fire"
(useful when you have manoeuvred your squad into position to ambush an enemy
camp). There is also a command to move men into position, but this is difficult
to judge correctly and most gamers will find it more reliable to move each squad
member into position manually. You issue these orders by holding down the left
shoulder button and then pressing one of the fascia buttons, each button corresponds
to a different order. Every button of the controller is used multiple times
and in different combinations and it can seem disconcerting at first. But thankfully,
there is a good tutorial/training mode which quickly gets you accustomed to
the various commands.
CDS is an adequate graphically performer, though it isn't pushing the Xbox
as much as other games have in the last 12 months. The framerate fluctuates
wildly within certain levels, most notably during levels which feature sand
storms. The textures used throughout the game are repeated constantly, but since
the majority of the game is set in the Kuwaiti-Iraqi desert, this is to be expected.
The atmosphere in the game is set perfectly, with NPCs such as goat herders,
complete with goats, abandoned vehicles and even discarded prayer mats within
some buildings. You even see A-10 attack bombers attacking armoured columns
in places. Maybe a few more civilian NPCs within the towns and cities would
have made them feel more inhabited and less like ghost towns, but then again
maybe the civilian population left the towns with the oncoming Iraqi invasion.
The animation of your squad members is effective, from the way they run, to
writhing on the floor in pain when wounded. When one of your men is wounded
blood stains spread on their uniforms and their movement becomes more disjointed,
as it would in the circumstances, but miraculously the blood stains disappear
when you heal the injured person. Sadly, the animation on the Iraqi soldiers
is of poorer quality, being extremely stiff and moving jerkily.
The weapons in the game are all based on real life armoury, and the modelling
is of good quality. Alongside your own weapons, you can also use weapons discarded
by Iraqi soldiers, which are in abundance. The number of times you come across
enemy rocket launchers just in time for an assault by enemy armour is truly
shocking, and probably explains the reason that the war ended as quickly as
it did. The accuracy varies on the different weapons, supposedly due to the
actual real life versions of the weapons, and it can get annoying that an easy
head shot misses due to using a poorer model weapon at distance, though when
your men gain enough experience this detail is somewhat countered. Later in
the game, you also get the chance to drive Humvee's and armoured personnel carriers.
The movement of these is similar to Halo's warthog, but still feels like an
afterthought. These vehicles have superior fire-power, which is useful for the
missions they are featured in, and you can choose which member of your squad
is using which aspect of the vehicle; one man will be driving, whilst another
is using the machine gun and another is using the heavy gun. You can quickly
switch between the various positions and use them all in first person view.
There are a few exemplary graphically effects, with smoke clouds dispersing
from smoke grenades and coloured smoke plumes denoting extraction sites being
highly notable. A few of the effects aren't as good though. The sandstorms,
which reduce the framerate to a crawl in places, being amongst them.
The camera is superb, never once during the game was it required to move the
camera due to it becoming 'lost' behind an object, or needing to adjust it due
to bad placement. In fact, the transition from an outside to inside environment
was so seamlessly executed, with no loss of perspective, that the developers
should be highly praised.
When you first start the game you have the choice of picking British SAS or
US Delta Force, each squad coming complete with regional dialects. Hearing "Armour
Approaching" shouted in real regional UK accents sounds so good. Sadly,
the vocabulary of your squad isn't of the widest range and hearing the same
speech samples repeatedly soon becomes monotonous. Other effects in the game
are good though, ranging from the staccato clatter of machine gun fire to the
clanging of bells around goat's necks.
The soundtrack is, to put it bluntly, very poor, with the same bar of music
repeating over and over. Thankfully, a custom soundtrack option is available,
so if you want you could be listening to the sound of Beethoven's 5th Symphony,
whilst withstanding an attack by an Iraqi armoured division, or you could even
relive the period with popular music taken from the time the war took place.
The single player experience is highly enjoyable, even more so when you become
accustomed to using each squad member to overcome tactical situations. The missions
are diverse enough that each new objective comes as a pleasant surprise during
the briefing before each mission, and since the levels are open-ended, with
the possibility of completing objectives in a variety of ways, repeat play is
welcome.
The AI of enemy troops is very hit and miss. The vast majority of enemy troops
are solely in the game as cannon fodder, in one particular mission the sniper
in the squad achieved over 50 kills due to the enemy AI using the same path
over and over with no variation. The only times squad members died was due to
either being swarmed by enemies, which was easily beatable by always keeping
one man in reserve to heal the other squad members, or by being ambushed by
armour, which can see from miles away. These ambushes, which make up most of
the set pieces throughout the game, are initially exciting but if you need to
restart the mission quite a few times they can become repetitive due to them
being so highly scripted.
Where the AI of the enemy is poor, the AI of your squad is the exact opposite.
Once manoeuvred into position, you could leave the AI to control the squad whilst
you overview it all. With the experience carried by later levels, there will
be many times you hear the shout of "Coming through" and a squad member
under the control of the AI dashing past you to open fire on the enemy.
Each level gives you two saves, which you can use anywhere during that level.
With levels ranging from 20 minutes to nearly 2 hours in length, these two saves
are much needed.
The multiplayer game is co-operative and splitscreen only. With a choice of
2-4 players, 2 players taking two squad members each or 4 players taking control
of one member. Whilst 4 player is plagued by framerate problems, which detract
from the enjoyment of the experience, 2 players is an absolute joy. Each person
controlling two squad members, planning tactics 'on the fly', is highly enjoyable,
equalling the co-operative modes on many other console games including the mighty
Halo. The only drawback with the multiplayer game, apart from the shoddy framerate
on the 4 player game, is that there is no link-up or Xbox Live mode available.
However, with two sequels in development, hopefully these modes will be included.
Conflict Desert Storm is a solid single player game, with an exceptionally
good 2 player co-operative mode. The unwieldy inventory system and the poor
enemy AI do not detract from the overall experience, but the lack of link-up
or Xbox Live support stop the game from being in the upper echelon of the Xbox
library. With this game being amongst the first on Xbox to attempt to deliver
a deeper, more tactical combat game than the more run of the mill first person
shooters, it is a notable achievement but it isn't a must have.
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