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Tony Hawks on Snow. If you want a four word review of Amped as might be spoken
by your local Electronics Boutique sales assistant, then you could do a lot worse.
This being a website built around reviews of a thousand or more words, people
have come to expect slightly more comment. Which is just as well as pigeonholing
a game like Amped does it no service, not does it do justice to the excellent
Tony Hawks series. Lets get one thing straight though, if free roaming
stunt based games arent your thing, Amped wont change your mind.
Its not a racer in the vein of Nintendos 1080 or EAs SSX,
but its freestyle stunt based gameplay is far more comprehensive and satisfying
than the stunt elements in those two titles.
Ampeds has a somewhat potted history which was tainted when Microsoft
were exposed for releasing false preview pictures cobbled together in Photoshop.
The game has also received derision by people trying out the X-Box demo pods.
Amped is not a game that can be simply picked up and played and the decision
to include it in the demo pods was bad marketing. Certainly Microsoft have done
little right when promoting this game.
Which is all the more surprising when you get into the game properly, because
it is actually a very enjoyable title. It certainly ranks up with Tony Hawks
as one of the best in a genre that is fast becoming overcrowded. Technically
the game is flawless, running at a constant frame rate and with a spectacular
draw distance. Sound is very good, spot effects and speech sound crisp and clear
and the variety of the 150 music tracks on offer makes a welcome change from
the usual barrage of skate punk anthems. The game also makes full use of the
X-Boxs music burning facility which is very welcome. Speeding across the
clean snow of an Austrian mountain to the sounds of Mozart or Bach is an ear
opening experience.
Where a game such as this lives or dies is on its handling and this is where
Amped scores its highest marks. Quite simply, its the best yet and pips
even the mighty 1080 when it come to the feel. Many of the worlds
top snowboarders have put their names against this title. There is a very apparent
sense that the developers have taken great care to get the handling just right,
whether cutting through thick drifts or scraping across glass-like sheets of
ice.
The game is marketed as the snowboarders game for snowboarders. That
isnt to say it is purely a simulation and some artistic licence is in
evidence. The player cant be injured from a great fall and the game will
let you negotiate areas slower than you would in real life. Some of the more
impressive tricks verge the realms of impossibility. This balance of gameplay
is welcome though, as initially the title does take some getting used to. Staying
on the board is easy enough but pulling off tricks takes timing. Access to the
trick repertoire is gained either from the buttons of the controller or for
more advanced player the second analogue stick. Once airborne or grinding, they
are easy to administer, but the game is more demanding with the timing of jumps
and the players landing position.
Initially this can be frustrating. The nature of the slopes means that if you
fail a jump, you cant go back uphill and try again, you have to carry
on downhill. Play for a while though and the timing becomes second nature and
its at this point that the game clicks. Once you become good at Amped,
it is time to enjoy the subtle nuances of the trick system.
Special mention should be made to the excellent level design, which has been
carefully crafted to cater for beginner and expert alike. Each level is a mountain
in its own right with several choices of starting point. Once youre on
the slope, the path you take is down to the player, with some of the slopes
nearly as wide as they are long. These are no narrow linear paths to a finishing
line like some titles, the player is free to shred across the slopes to find
the biggest tricks. There are no edges to the course, although wander too far
away and the game will put you back on course, although you are given far more
freedom to explore compared to a game like Rallisport. The stages are a nice
mix of man made stunt course complete with ramps, half pipes and even cable
cars that can be stunted, to the natural mountains off piste where the ramps
are replaced by snow drifts and fallen trees provide the ideal grinding points.
The vast openness of the levels lends a tactical thought process to the game
that lifts it arguably even above the Tony Hawks titles. The initially
frustrating facet of not being able to go back uphill to retake stunts lends
itself to the player seeking out the best possible route down the mountain,
with frequently the most obvious not being the one to garner the best rewards.
There is no time limit in this game, once the player reaches the bottom of the
mountain the level is over. How long he takes to get there and how many stunts
he pulls off on the way is down to the player.
A nice touch is the other snowboarders doing their own thing and the reporters
standing near the big jumps taking your photo. The stages dont feel lonely
like some other sports titles, the slopes are populated just like they would
in real life.
Beyond the standard arcade modes is the vast career mode. The balance in what
is the main part of the game has been finely tuned, difficult enough to excite
but not too difficult to halt progression altogether. The are many different
ways to progress through the career of a boarder, whether it be aiming for a
total points score, earning points on specific jumps, pleasing sponsors by performing
only certain kinds of tricks or competing with a digital representation of one
of the snowboarding super stars on a trick vs trick basis. To fully complement
the size of the levels, there is bonus task to find eight well hidden snowmen
amongst the levels. Most of the time the player is free to tackle these tasks
in any order he pleases and move between the available levels freely, but there
are three points in the game where a new level needs the completed before the
player can move on. These levels are fairly difficult, but they encourage the
player to raise their standard and the reward upon completion is a new set of
levels and tasks opening up.
As you would expect, completion of the tasks results in more tricks, more clothing
for your boarder and improvements in their abilities. The player gradually makes
their way up through the world rankings and the game shows the growth of media
coverage in amusing pythonesque clips. For a game that takes its snowboarding
seriously, there is a welcome amount of humour in the game, from the sarcastic
media reporters on the slopes to the strange musical snowmen taunting Hey
Amigo! at the player.
Beyond the excellent freestyle snowboarding game that this is, there is one
question that will exit everyones lips; Where is the race mode?.
Its perhaps unfair to compare this game to the other snowboarding titles
on the market. Its a representation of one aspect of the sport and it
excels at doing it, but the levels are so well designed that a simple race mode
would not have been difficult to add on. Those pining for the definitive next
generation snowboard racer will have to wait for Nintendos 1080 Version
2 due next year.
Amped is a title that is sadly overlooked. On face value its another
snowboarding sim crossed with Tony Hawks clone, but one that with an initially
frustrating learning curve. However, underneath all that is a very playable
title that deserves more than being pigeonholed and can hold its head up as
being a key piece in the Microsoft cannon.
Now if only they hadnt released those pictures
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