|
There are better ways to unveil a video game than to delay it for a year.
Similarly, to withhold it from the press, make it belatedly single-platform and
reduce its retail price can be somewhat disquieting to the consumer. Between
them, Sierra and developers Black Ops ended up embracing all of the above
options. With the series over, only a pessimistic fraction of an audience now
remains to examine The X-Files: Resist or Serve.
Over nine years The X-Files came to represent an enormous landscape of science
fiction; it paid homage to almost every significant artist and work the genre
has ever seen, threading this vast imaginative resource into its own world of
trash-horror, soul-searching, paranoia and conspiracy. In signing on to give
Chris Carter’s opus video-game form, Black Ops assumed responsibility for
translating this delicate, loved and often very subtle property. In succumbing
to such a variety of marketing pitfalls they haven’t provided the best in first
impressions.
Never let it be said, however, that video games are bound by rules or
precedents; as far as the series faithful should be concerned, X-Files: Resist
or Serve actually delivers. Clearly based on an insightful checklist of
essential ingredients, this is as faithful an adaptation as anyone could have
hoped for. Those fantasies of marching Dana Scully into erotic peril while Fox
Mulder abuses his inclusive library of glamour movies have at last found an
outlet. With a story and dialogue penned by series writer Tom Schnauz and voiced
by a healthy ensemble of original cast members, the game even captures those
persistently elusive qualities of wit, drama and intrigue.
Staged across three two-act episodes, players can follow two interweaving paths
depending on choice of character. Scully’s game is a more cerebral blend of
puzzles (autopsies included) and investigation, while Mulder enjoys a blend of
dry irony and gun-ishment. Shrewdly plotted, both paths meander wildly from one
location to the next, soaking up as much X-Files atmosphere as possible. From
the trailer-park town of Red Falls to the Siberian wasteland of Tunguska, the
game strikes a great many chords en route. A cable-car descent towards an
isolated asylum, a black-oil infested ghost-town, underground caverns and
military facilities awash with secrets – these are the kinds of dark places that
the series made its own. Apparently the game transpires within the series’
seventh season, and its storyline does indeed fit. References to themes, images
and events elsewhere in the series are littered through both your updated notes
and the levels themselves. Impressively, much of the back-story is even given
case numbers that refer to actual episodes – a neat touch. The overriding
question for many, however, will be what remains when all of this alluring
detail is stripped away. The answer, typically, isn’t simple.
Resist or Serve is a survival horror title by developers who have never made one
before. They’ve impressively restructured many conventions of the genre to suit
The X-Files, but there are some that have clearly proven troublesome instead.
Much of the game is agonisingly familiar. Somewhere between Silent Hill 2,
Resident Evil and Alone In The Dark, here is a game that sometimes takes more
than just inspiration from its predecessors. The system for handling inventory
and weapons, for example, is essentially that of Resident Evil, the only
noteworthy difference being an unlimited number of item slots.
Analogue-controlled torch-beams and night vision are a couple of the game’s more
welcome tricks, less welcome being the tendency of characters to ‘snag’
themselves on scenery and the excessive precision required when picking up
objects. The compromise between good or bad becomes a lingering feature of the
game’s engine – seldom frustrating but only because the action never pushes it
to breaking point. It’s also a shame that the health system featured in earlier
builds – each limb uniquely capable of receiving damage – never made the final
cut.
It’s difficult to say whether the ‘efficiency’ of Resist or Serve is something
good or bad; more challenge is to be found in the wily conservation of ammo and
health, less in individual encounters. Though limited in variety, the enemies on
offer (ranging from zombies and alien hatchlings to household pets and lunatics)
are nicely animated and frequently provide ‘the shocks’. Nevertheless, there are
no real leviathans to fear, no Pyramid Head or Nemesis (the alien bounty hunter
being underused in this capacity). The combat itself is a downgraded affair that
features an efficient auto-aim but a punishing lack of mobility. There’s also a
certain imbalance between the timing of enemy melees and the recovery or your
character – it is possible, albeit rarely so, to become trapped in a cycle of
being damaged without opportunity for escape. Yet the game is still a cake-walk.
It cuts down on most of the backtracking that curses survival horrors and is
damn good fun for the most part, but is also short and easily conquered thanks
to cautious execution. All things considered, this decision to turn down the
heat is a wise one – more pressure and this neat but brittle engine would have
broken to frustrating effect.
Visually, the game is perfectly adequate while experiencing occasional rises and
troughs. On a par with Silent Hill 2, the evocative locales and decent facial
modelling compensate for the odd shabby texture and clipping. FMV is well
produced but nothing outstanding. As regards the game’s camera, it invites the
same comments as the combat system – flaky but sufficient. The game is rendered
in full 3D, but no control over vantage point is offered. Luckily, the view of
proceedings is seldom obscured, the frame-rate largely constant. Sound in the
game is, by definition rather than implementation, very good. Though the music
is taken directly from a soundtrack album and the effects are a mixed bag, the
dialogue is the best acted and best written that survival horror has ever seen –
an undeniable achievement.
More than a self-serving series, The X Files was a digest for all that had gone
before it – a camera-obscura of occult and macabre storytelling. Resist or Serve
succeeds by being an extension of this philosophy, referencing and toying with
survival horror as if it were an influential movie or book, framing the result
as if it were an episode. Derivative and flawed mechanically, it is nonetheless
a superlative tie-in. By integrating into its source material rather than paying
homage, it enriches the franchise as a whole – something a great many similar
efforts have failed to even attempt.
|