|
Football’s a sport rife with cliché. Listen to any number of tedious
post-match interviews and you’ll no doubt run out of fingers and toes counting
the instances of phrases such as “At the end of the day”, “It’s a game of two
halves”, “It’s eleven men against eleven”, and “The referee’s a ****”. As such
it seems apt that the football videogame market is dominated by an old adage
itself: two’s company, three’s a crowd.
The two cash cows of FIFA and Winning Eleven (or Pro Evolution/ ISS) have the
market pretty much sewn up, making obscene amounts of money for EA and Konami
respectively. It's very difficult for another company to make waves in the
genre.
Lacking the graphical gloss of Winning Eleven, and the official competition
licenses of FIFA, World Tour Soccer (or This Is Football) has the ace up its
sleeve of holding the FIFPro license, meaning that it has the real names of
almost every player competing in most major leagues in the world. 18,000 of them
in fact, from 23 leagues and 31 divisions - perhaps the most all-encompassing
spread of players since Sensible World of Soccer nearly nine years ago. But of
course, all this is superficial unless the game is actually fun to play.
Which is something of a pity, as London Studio seem to have abandoned what was
by far the best thing about WTS2003: the wonderfully simplistic, fast and snappy
arcade playability. What was arguably one of the most instantly enjoyable and
rewarding football games since ISS64 has become something of a headache: the
onscreen players now seem to have to think about what the player with the
controller is ordering them to do. This results in a strange “lag” between the
buttons being pressed and your team member actually executing his task. Thinking
two moves ahead in chess may be a good idea, but in real-time football games it
is less desirable. Any gamers without the gift of clairvoyance will find it
hugely irritating to have to plan each kick in advance. Set pieces such as free
kicks and corners have a strange, spongy feel to them, using an arrow to guide
the ball to its destination, but this can be avoided using the icon-passing
feature, which enables the player to highlight an area on the pitch, or a
specific player to hoof the ball to. The addition of unnecessary complication
hampers the fast and responsive nature of their franchise, bringing to mind yet
another old saying: if it ain't broke, don't fix it.
The transfer system has been polished somewhat: gamers can now shortlist
potential purchases and can actively transfer-list members of their own squad to
avoid the annoying build up of clag - a problem in the previous game. Offers are
made to and from other clubs for players using real money (as opposed to a
points system, favoured by FIFA and WE) which give tournament victories real
meaning when it comes to bolstering your team for the next season. This time
around, reasons are given if an offer is rejected and the game actually shows
the counter-bids from rival sides after the same player, which makes the
auction-like nature of acquiring new talent a challenge in itself. It is this
aspect of the game which really outshines its contemporaries and, whilst still
not quite as good as the market dealings in Sensi (still no option to
part-exchange or swap players), it is arguably the best squad building system
currently available.
Graphically the game has few signs of improvement over the 2003 incarnation. All
major players are accurately modelled on their real-life counterparts (with the
exception of Beckham, whose ever changing hair must be a source of consternation
for developers) and are very well motion captured: how many other football games
can you think of where you see players scratching their particulars before kick
off? The managers and crowd now have a few polygons to be proud of, the stadiums
are still probably the best of any current footy game and the digital
representation of Rio Ferdinand is one of the most terrifying sights ever.
As before, the commentary is provided by ITV’s Peter Drury who does an adequate
job of narrating the proceedings, only this time he is “assisted” by
jabber-monster John Barnes. Thankfully, Mr B doesn’t say much but Drury seems to
consider every goal, be it a penalty or a scruffy goal-line tap in, to be the
most astonishing sight in football history, consequently making any praise seem
incredibly shallow. The crowd samples are still a mixed bag – play with any
major side and they sing appropriate chants, “You’ll Never Walk Alone” for
Liverpool and the wonderful “One Man Went To Mow” for Chelsea for example. Oddly
though, lesser teams’ fans all seem content to bellow “Roll Out The Barrel” at
the tops of their lungs. The rest of the soundscape is rather sparse though. The
fans never seem to react at all to shots that narrowly miss the target or if
your team is applying immense pressure on the opponents to give you
encouragement.
London Studio have seemingly given the ball straight back to the opposition with
this instalment. Whereas FIFA and WE make slow but sure progress with each
successive year, the second-party Sony outfit have half-heartedly fiddled with a
few aspects of the game instead of improving the general quality of it. If they
were a manager, they’d be Claudio Ranieri – a potential rival to a market
previously dominated by two seemingly unstoppable forces, but one who makes
bizarre and baffling changes to a decent team that have probably been his
undoing. |