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Only for those deeply into the beautiful game
WE7 (Winning Eleven 7) is not a game designed for those who don't follow or
play football enthusiastically. If that sounds harsh, well it is no more harsh
than WE7's highest difficulty setting (which may well see some giving up before
they’ve gotten anywhere near mastering the game). Those who do not view
football in any kind of depth above 22 men kicking a ball around a field will
not get nearly as much from this game as the developers intended. Conversely,
those who love football and are newcomers to the game should rest assured that
it shouldn't take too long to get to grips with the basics of it, as the lower
difficulty settings allow a fairly gentle introduction to the game.
The Winning Eleven series has built a strong reputation for encapsulating the
very essence of football into a playable gaming form. Not only have Konami been
widely credited for recreating the subtleties of football - its attacking, passing
and defensive subtleties - but also for recreating the feel of the different
teams, be its Real Madrid’s fast paced passing flair or Italy’s
stout defensive organisation.
WE7 has significantly progressed the series further towards 'playing' as a
real game of football plays. As in previous games, matches on the highest difficulty
setting (as in real-life football) are seldom massively high-scoring events.
Players should expect the odd bore-draw here and there and numerous tight games
that are decided by a sublime piece of skill or a lucky deflection. Needless
to say, there are few games on the market on any format that have moments that
can truly compare with the sheer ecstasy of scoring a stunning goal at the end
of a beautifully conceived move in WE7.
The game offers something significantly different from the previous iterations
in the series. The ‘jump’ between this game and the previous game
in the series, Winning Eleven 6 Final Evolution (WE6 FE) is bigger than any
of the jumps before that. The AI of the players has been significantly improved
over WE6 FE. Players will now close you down and hustle your team more, are
better at making runs (though still far from perfect), making themselves available
for the pass, and are more defensively aware. The computer is tougher and therefore
much more fun to play against for those who felt they had mastered playing against
the AI in WE6: FE, but as ever, the game is truly at its marvellous best when
played with others, be it in a cooperative way, or playing against someone.
There are more tricks and flicks at the disposal of the player, including the
‘double drag-back' (or the 'Zidane' as some have termed it). This is performed
by doing a 360 degree turn of the right dual-shock stick. How well it is executed
depends on both the player's timing, and also the stats of the particular footballer
performing the trick. One of the best and most useful new tricks, is the players
being able to control the ball (when it is in the air) by flicking it over their
shoulders, ready to control it again. This is simply performed by pressing the
d-pad in the opposite direction the player is facing at the appropriate moment.
The beauty of the variety of tricks in the game, is that they are mainly for
higher level players (though it must be said not all great players choose to
use them often), who have built a solid playing foundation of more conventional
play. Just as in real-life football, there is little point playing fancy flicks
and drag-backs without building up a good playing style first. Even some of
the better players will struggle for a while to integrate the variety of tricks
at the players disposal properly and effectively.
Some of the other changes are not easy to describe. The game simply ‘plays
better’ and requires the player to use more intelligence, foresight and
vision to make beautiful moves. One-touch football and tight passing triangles
are not just needed to look good, but become a necessity in order to unlock
the defences of opposing teams. Short passing feels faster, slicker and more
accurate as well.
One big change of significance is the advantage rule, which is one of the most
welcome additions to the game. Referees will now play an 'advantage' (which
is indicated by a yellow advantage symbol in the top right-hand of the screen)
if a player is fouled, but the ball still goes to another player from the same
team. This rule adds so much because it is now tougher to cynically foul attacking
players to ones advantage (one of the previous game's major flaws). It however
must be said that this rule has yet to be implemented perfectly, as the referee
sometimes plays advantages, that don’t turn out to be advantages (for
example the ball goes to a team-mate that can be easily tackled or is defensively
exposed). Also the referee won’t pull the ball back for a foul should
the situation not turn out to give the team of the fouled player an advantage.
Not all the additions are welcome either. The new ‘handball’ rule
may add an element of real-life football to WE7, but the awarding of handball
is a completely arbitrary and random decision, and can be annoying at times.
Here is solid proof, that Konami should be careful not to add every element
of real-life football for the sake of realism and at the expense of gameplay.
WE7 has been well-expanded upon in not only gameplay, but also in structure
as well. For example, the new Shop mode allows players to spend points (earned
by winning matches) on extra players, teams, high speed modes, custom challenge
options, or different stadiums. Master League has also been expanded and improved
with a Champions League-style competition, 4 divisions, a greatly improved training
system (with an emphasis on training up younger players) and an expanded transfer
system. The transfer system now has a new search engine feature, which is useful
for trying to locate players to fill a specific need for your team, as you'll
be able to search by position, specific skills and desired salary.
The game also features a far more in-depth master league mode, with the added
bonus of a search engine feature. This feature will come in handy when trying
to locate players to fill a specific need for your team, as you'll be able to
search by position, specific skills, and desired salary.
Aesthetically, the players faces have been improved upon, with some players
looking scarily close to their real-life counterparts and others looking nothing
like their's (step forward Steve McManaman). Animation has also been vastly
improved upon, with lots of new in-game animations as well as the most of the
old animations having been tweaked. It should be noted though, that players
running with the ball at an angle continue to look very strange (unless they
are running with an opposition player fighting for the ball at the same time).
What makes WE7 truly stand out above all other football games is that players
can play with varying styles, as teams in real-life football do. Those who wish
to play like Real Madrid can do so, but only once they have the basics of the
game down and, crucially, the footballing vision and imagination. Other players,
who preach the virtues of defensive solidity, can apply their knowledge to their
playing style. WE7 really is the game for football fans simply because, it will
reward those players with a good footballing brain rather than just good dexterity.
No higher praise than this can be given to the game.
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