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Many of us remember sitting cross-legged, far too close to the television
watching cars, planes and helicopters transforming into robot behemoths, with a
penchant for ostentatious wrestling.
The original Transformers television series was something millions of people
will remember growing up with, so it isn't surprising that both Takara and
Hasbro have milked the franchise since its inception. One of the more recent
incarnations is that of Transformers Armada, and somebody thought it fit to
transform the TV series into a game. Cue Atari and Melbourne House, an
inordinate amount of PR nonsense, screenshots that looked faked and legions of
nostalgic punters wanting desperately to play as Optimus Prime. Behind all the
hype, Transformers is a special game and, in all honesty, the license does take
a back seat to a very impressive game engine.
This engine is probably the defining feature of Transformers - it’s utterly
astounding. The environments are vast and the draw distance is mightily
impressive too. Unfortunately, there are problems as a consequence: in having
the PS2 draw these immense vistas, the framerate, more often than not, takes a
noticeable hit. Moreover, the judder is by no means consistent, either, and can
make the player feel quite nauseous on occasions. Couple this with an
off-putting amount of motion blurring and you have a game that only looks
fantastic when the player is standing still. Unfortunately for the game engine,
Transformers is a frenetic third person shoot-em-up.
Whilst the action is set in the third person, it contains sections that breach
this design mentality. On the one hand, it has parts customisation coupled with
the aforementioned third person shooting action, which is nigh on identical to
that of Armored Core. On the other hand, it has huge environments with swathes
of platform jumping, which makes it similar to many platform and environmental
FPS. The main thrust of the gameplay works thus: you explore huge environments
searching for Minicons, whilst destroying the evil Decepticon forces that have
already infiltrated the area. The opposition primarily consists of
"Decepticlone" units, which can't transform but make up for this shortcoming by
having multiple types with different abilities.
Control is undertaken via the analogue sticks in a manner not that dissimilar
from an FPS, and the weapons are assigned to the shoulder buttons. You enter
into missions via warpgates, of which there area fair few dotted around each
level. Upon reaching enemy units, you open fire with your arsenal. It sounds
immeasurably simple and straightforward, but it isn't. The varying types of
Decepticlones will give you a run for your money, and the Commander units -
already pretty potent in their own right – have the annoying habit of commanding
their subordinates into rather intricate attack patterns.
Thankfully, your eponymous transformation abilities allow you to mow down
closely packed enemies with suitable aplomb (think "mechanical roadkill" and you
won't be far off). The majority of the game, however, actively discourages the
player from transforming, leaving the resulting slugfest to be fought out purely
in robot mode.
The player has access to three playable transformers: Optimus Prime, Red Alert
and Hot Shot. Each varies in their attributes and on what type of Minicons they
can use. The Minicons are also another big part of Transformers, again much like
Armored Core, they serve as "parts" that each of the transformers can use. These
vary from an assortment of guns and missiles to the likes of a hand glider and
shields. Each transformer has a power rating which determines how many can be
equipped and, as such, helps to balance the proceedings (e.g. Hotrod, a fast,
nimble transformer, can't equip too many high powered additions, whereas Optimus
Prime, a slow behemoth, can). However, whilst there is a modicum of balance in
the loading out of Minicons, there is an awful lot of redundancy in the
selection, in that many will simply not be used once more powerful ones are
acquired. Interestingly, if the player equips two or more Minicons of the same
colour their armour rating will increase. This is a clever feature and does help
to improve diversity within the customisation aspect.
In addition to the collectible Minicons, a selection of Datacons can also be
discovered. Datacons differ by not being contextual improvements to your
transformer, but instead offer production materials that can be viewed in the
Archive section. Some of these production materials are particularly
interesting, but the most fun is that of unlocking the original Transformers TV
series "TV spots". These are particularly endearing and amusing pieces of
"advice" that the Transformers give to their viewers. This alone should satiate
some of the nostalgia and is a nice touch on the part of Melbourne House and
Atari.
Transformers is set over seven vast areas, with a final area unlocked towards
the end of the game. Whilst the areas are very big, the path through them is
often linear. Admittedly, the discovery and acquisition of the various Minicons
and Datacons does help to open up the levels, as well as increase the longevity
of the game, but considerably more could have been done with the design of these
areas so as to make them feel less restrictive.
On top of this is that the navigation of these areas can be immeasurably
frustrating, often due to the poor implementation of platform jumping. This is
accentuated during one particular section, where the player has to make a series
of tricky platform jumps in the dark. Coupled with this is a rather bizarre
physics model, which makes the Transformers feel as though they are jumping
through some kind of viscous fluid. Whilst the main parts of each area can be
traversed with relative ease, the clumsy and inconsistent layout for jumping
onto ledges and across gaps does irritate and impedes the transforming abilities
the series is known for. It is also worth mentioning that not having some kind
of versus mode is a waste, especially considering the size of the environments
and the varied amount of transformer customisation.
Transformers is a visually impressive game containing a few unfortunate
deficiencies. The game is clearly on the cusp of being something quite special
and unique but, in actuality, what has transpired is a pedestrian and sluggish
game with somewhat frustrating and clumsy gameplay sensibilities. |