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It's not everyday that you see a giant ant crawling across a skyscraper,
reach the ground and then charge you head on. One is surreal enough, but an army
of giant ants all intent upon your demise is something that only psychotropic
substances can handle. So come, if you please, into the wondrous world of The
Chikyuu Boueigun.
The Chikyuu Boueigun is released under the "SIMPLE 2000" label, and is aimed at
punters with not much money and who want a satisfyingly quick gaming experience.
Developer Sandlot have risen to the challenge and used a heavily modified engine
from their groundbreaking title, Gigantic Drive. What all this translates to in
terms of gameplay is that the game is no nonsense action against vertically
well-endowed opponents.
This is a budget title, with budget sensibilities. The story is a barebone
B-movie alien invasion scenario and YOU are the last line of defence against the
alien onslaught. This onslaught is also pretty comprehensive: not only do you
have giant ants scurrying over vast (and satisfyingly destructible) cities, but
you also have huge alien motherships, alien fighter craft and giant lizards all
dedicated to leaving our humble planet in a noticeable state of disrepair.
The main thrust of the game has you set in an environment, whether it be in a
city or a grassy mountain range, with the sole task of obliterating the alien
scourge. Action is undertaken in the third person and your character only has
access to two type weapons, of which the defaults are that of a machine gun and
rocket launcher. These can be changed though, as various foes deposit power-ups
upon their destruction. These power ups, such as extra weapons (of which there
are hundreds) and increased armour, can be then used on a subsequent sortie.
Weapons vary from grenade launchers, shotguns, sniper rifles, missile launchers
(that track enemies) and various other weird alien weaponry that only a B-movie
Sci-Fi ethos can create (an energy machine gun that has bouncing bullets is
worthy of a mention in this respect).
The areas are enormous in size and are host to a diverse set of adversaries.
Thankfully your employers have decked you out with various vehicles, these are
the fast but difficult to handle airbike, a very beefy and competent tank and an
inexplicably cumbersome helicopter.
Each vehicle has its own nuances, but they are tricky to control. This
idiosyncrasy doesn't translate to the main in-game controls however. The
controls consist of two types, "normal" and "technical". "Normal" control is the
default setting that simply allows the player to point and shoot. Manual aiming
is impossible but the game is playable. The "technical" configuration utilises
both analogue sticks in a manner not that dissimilar to many FPS games.
Unsurprisingly the latter is more satisfying and considerably more manageable.
Set over a surprisingly diverse 25 missions and across multiple difficulty
settings (with the "Inferno" difficulty setting being no means for the faint of
heart). The final set of missions are suitably impressive and the final "boss"
encounter is nothing short of epic. Coupled with this expansive singleplayer
aspect is a two-fold versus capability. Sandlot were intelligent enough to allow
all 25 missions to be played co-operatively and, unsurprisingly, this adds a lot
to the game. Whilst you may be in the process of handling a tightly packed swarm
of giant red ants your friend can be taking down multiple alien UFO carriers so
as to stop the enemies from being re-spawned. Admittedly, it isn't overtly
cerebral but the sheer amount of opposition is something that can be approached
tactically. On top of this co-operative aspect, there is 'Vanilla Deathmatch
Versus'. In all honesty, the deathmatch facet of The Chikyuu Boueigun is a
little flaky because both opponents appear relatively small (especially when
compared to the alien horde that has to be smited in the main campaign). This
can make matches a tad drawn out and a little frustrating due to not being able
to clearly see your opponent, though the in-game radar does help to partially
locate your foe and assuage this problem.
The Chikyuu Boueigun is by no means a faultless game though. The framerate can
be very shoddy at times, normally when there are troupes of angry ants around.
That being said, whilst the framerate is shocking on occasions, the sheer amount
of enemies that the player has to deal with normally means that the last thing
they can think about is the dodgy framerate. So, it is a point to the game's
discredit but the sheer freneticism of the gameplay almost eclipses this.
The physics is also somewhat non-existent (exiting a helicopter from a dizzying
height will not have the player splat themselves upon their return to firm
ground). Yet, for all these faults, The Chikyuu Boueigun remains an impressively
enjoyable experience for one very good reason; it doesn't try to be anything
else than a romp of insect trashing carnage, and a romp that is remarkably
affordable at that.
For those that want something a little off the beaten track, in gaming terms,
but still want to be entertained by utterly stupendous levels of alien butchery
and not thrashed by some immortal learning curve, then try The Chikyuu Boueigun.
You will most certainly love every ant squishing minute of it.
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