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When a high profile game comes along, we at NTSC-uk do our best to review it
as quickly as possible. Onimusha 3 was a high profile release, one of the
biggest of the year so far, yet although the game was released late in February
in Japan, the review is only going online in April. Without wanting to make too
many excuses, the fault lies almost entirely with The Most Incompetent Company
In The World, AKA Parcel Force. Not only did they manage to mess us about for an
entire week with false delivery promises, they eventually succeeded in losing
our package made up entirely of new releases direct from Japan. The muppets.
Complaints aside, this delay has given rise to a different review than that
which would have been originally presented. Something happened between late
February and early April that wasn’t expected, but this something could be very
significant.
Capcom revealed Biohazard 4.
Clearly recognising that the Biohazard series was lagging behind the times,
Capcom have been extremely brave to flip the entire series on its head. The
problem with Onimusha 3 however, is that, although Capcom have been brave in
some regards, it has merely been refined in most. Refined are the graphics,
which are now in full 3D. Refined are the controls, which are now thankfully far
more intuitive taking full use of the analogue stick (though the D-pad can be
used for those who like the old Rotating type of movement). Brave is the story,
which takes place in Japan year 1582 and France 2004. This is a sequel full of
minor improvements, a gameplay tweak here, a gorgeous opening FMV there. All
welcome, of course, but when looking at the ideas and mentality behind the new
Biohazard, you can’t help but wish Onimusha 3 had been given similar treatment.
Arguably, the only area of the game which shows any hint of Capcom’s
unpredictable and exciting new direction comes in form of the story. Both daft
yet compelling, the time travelling tale opens up a few new possibilities for
the series. Most importantly is the inclusion of Jaques Blanc, played
convincingly by French actor Jean Reno. The opening acts of Onimusha 3 see
Jaques and returning hero Samanosuke being swept about through time in a most
confusing way. At plot-specific locations the player is forced to switch between
the two. Thankfully however, Jaques has been implanted well into the game, and
his whip-like weapon allows him to get about the environment in ways Samanosuke
isn’t even given a chance a try. His ability to throw enemies and small objects
about with the whip is a welcome feature, too.
For two large portions of the adventure both characters find themselves in the
same location, except several thousand years apart. Puzzle potential opens up to
the time travelling shenanigans, as for example the character in the future must
send items into the past in order for certain doors to be opened, or a tree
planted in the past can be climbed upon in the future. It’s a satisfying
gameplay mechanic to have, especially as the player can switch between
characters whenever they wish at these points. Health potions and other objects
can also be sent, empowering the player with a hint of character management.
It is disappointing then to see that the idea is used so sparsely, with just a
handful of time-bending puzzles throughout. Also unfortunate is that the
locations look remarkably similar despite being thousands of years apart, which
is something of a missed opportunity for upping the presentation even further. A
number of obvious time-related plot holes, which should have been avoided by a
company as talented as Capcom, are also irritatingly present.
Indeed, other than these minor faults, the graphical recreation of Paris, Japan
and a few other locations is something of a technical marvel. The detail in some
of the locations is exquisite and bursting with character. The acting, animation
and vocally, is superb, the cutscenes are well directed and the music soars with
perfect timing. It also must be said that the character models are among the
best seen on the PS2, right up there with Silent Hill 3. The production values
in Onimusha 3 are quite remarkable, and it is clear that Capcom have put a lot
of effort into creating the game.
It has been said that this will be the last Onimusha game, so it would make
sense to give the game everything to let the series go out with a bang rather
than whimper. Yet, despite being a thoroughly playable title, it feels strangely
tired and behind the times. Another important event between late February and
early April is the release of Ninja Gaiden. Though Onimusha 3 is superior in
many ways (more consistency, better characters and a far better adventuring side
to the game, for instance), the action mechanics are far too restrictive next to
Gaiden’s. Most gamers will be able to happily hammer the attack button and find
little resistance throughout the experience, and although depth can be found
through counter-attacks, this isn’t enough to keep up with the competition.
After bouncing around the environments so freely with Ryu, Samanosuke feels
extremely limited with his skills. The introduction may spectacularly show off
his skills, but it does highlight how limited the controls are in-game.
If this had been released a year or two ago it would have been a great
achievement and no doubt something of a benchmark for the genre. As it stands,
Capcom have succeeded in taking the series to a natural end without making any
significant changes. If Onimusha 4 is to be developed, the brave Capcom behind
Biohazard 4, Viewtiful Joe and Killer 7 need to be in charge, not the safe,
refining, Capcom that controlled this adventure. A crowd pleasing adventure, but
not an essential one.
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