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The Italian Job: LA Heist review
After 40 years of reign, the legendary Mini icon was replaced in 2001 by a contemporary interpretation in the form of a BMW-engineered version. The new car is larger, more powerful, better refined, and in all practical and economical purposes, a superior car. However, even with all its modern gizmos, pretentious marketing campaigns, and attention to detail, it never achieved the same level of impact as the original, and perhaps never will. In a similar vein, the entertainment industry has finally got round to repackaging and reinventing one of the mini-spawned icons of the 60s – The Italian Job. To coincide with the recent release of the all-new American version of the film, set in Los Angeles, The Italian Job – LA Heist is given a platform-wide release. With the relative accomplishments of the new car, it seems that trying to reinvent a legendry formula doesn’t always end in failure. So the question is whether the game will be able to achieve similar levels of success.

Almost needless to say, in order to give any sort of lasting impression, the game needs a good structure. In LA Heist, it’s not bad. There’s a choice between story, circuit racing, stunt driving, time trial, and free roam modes. With the story mode being the main focus of attention, it’s where the bulk of the action takes place. Main sections of the film are split into individual missions for the game, of which there are around 15 in total. Each mission is preceded by a brief description of a scene from the film, after which you are placed in the role of completing a specific task - such as picking things up from a location, following a target car, or escaping from enemies.

The environments (a choice between LA and Hollywood in free roam mode), which at first appear sufficiently large, do offer an element of excitement as you hustle past traffic and discover bizarre shortcuts. But you’ll soon discover the predictable road blocks and walls that prevent you from travelling beyond a relatively limited world. The problem is manifested by the fact that missions simply require you to beat the clock, and lack any real sense of involvement and strategy. In short, you simply have to find and arrive at what’s essentially a red dot on a map at the top of the screen within the time limit (vis-à-vis Crazy Taxi), which ultimately rules out the need to explore. This is made worse by the appalling AI, where at times, it’s difficult to distinguish between genuine enemies and civilian traffic – both seem to be deliberately trying to stop you! On completion of each mission, you are awarded a grade from which new vehicles, stills from the film, and other novelty items can be unlocked. Despite these, there is little reason to return to the missions once they are complete - such is the mediocrity of their design. On the plus side, the novel stunt driving mode which requires you to manoeuvre the Mini around tricky ramps, pipes, and other obstacles is quite demanding, but fails to provide any longevity.

Dynamically, there’s a distinct feel of Crazy Taxi crossed with Burnout, and leans very much towards arcade-style physics. Very little is required to become an adept player – for example, there are rare occasions, if any, when it’s necessary to use the brake. There’s no manual shifting either, underlining the developers’ emphasis on simplicity. While missions will abort if the vehicle sustains one too many serious impacts (and they can take quite a few!), they are not affected in terms of performance, which means you can trash them without much ramification. The upside is that the game is easy to get into, and you can become a good player in relatively short time, but there’s not much in the sense of gratification for mastering what’s on offer.

There’s not much in the way of aesthetic candy, either. Graphics and sound are perhaps on par with mediocre titles, but not a patch on more upmarket ones. In-game music sounds like cheesy synthesised tunes from the 80s and there’s been no attempt to apply any of the tunes from the movie soundtracks. Vehicle and environment detail is minimal, and while there isn’t much in the way of the usual suspects such as pop up and jerkiness, the visual sensations do little to generate much player enthusiasm or indicate any technical kudos. Other nuances include the absence of pedestrians and smaller modes of transport such as bikes, and the general lack of traffic, all of which make the experience numb and unrealistic.

In summary, the game is exactly what it appears to be - another quick cash-in on the part of the games industry. While young and inexperienced gamers will find some homage in its limited qualities, there’s little here for the avid gamer. For Mini fans, your lust for the car can be satisfied more effectively with other titles in the market which offer far greater dynamic realism, and gameplay longevity. Experienced gamers will find it difficult to extract more than an afternoon’s worth of entertainment from this title, where considering its price tag, there’s an awful lot of better ways to spend your cash - and more importantly, your time. The game arguably stands equal to the film on which it’s based, but for sheer enjoyment and quality, it represents little more than a piece of repackaged memorabilia.

Feedback via Forum ntsc-uk score 3/10
System: Sony PlayStation 2
Genre: Racing
Developer: Climax
Publisher: Eidos
Players: 1-2
Version: European
Writer: Barry Ip
Pros:
- Accurate missions based on the film
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A healthy selection of playing modes
- Easy learning curve
Cons:
- Low replay value and unoriginal gameplay
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Unrealistic and boring environments
- Bland visuals
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