People are inherently fickle. Grand Theft Auto is a case in point. When the original
was released, way back when, people cried, `Why isn't it in 3D?` Indeed, Grand
Theft Auto was released at time when Quake 2 was wowing the world with the wonders
of coloured lighting, and by comparison, the cartoony graphics and top-down perspective
looked positively archaic. But all it took was one five-minute play of the game,
and suddenly it all makes sense. So, to return to the point, the second it was
announced that Grand Theft Auto 3 would be in full 3D, out came the pessimists,
convinced that the move would ruin a great series. Frankly, those people couldn't
have been more wrong
There's absolutely no point trying to build up some suspense with this review,
because there's no way I can conceal my feelings for this game for the duration.
Grand Theft Auto 3 is unequivocally the game of the year, so far, and while games
like Devil May Cry, Metal Gear Solid 2, Rogue Leader etc may surpass it soon in
terms of graphics and presentation, I'd be mightily impressed to see anything
provide more in the way of pure fan than GTA3 in the near future. This is gaming
the way it's absolutely meant to be - pure, unadulterated gameplay. Vocabulary
spotters amongst you are probably going to notice the word pure a lot in this
review. I'd be lying if I said to you that GTA3 was the perfect game. But if it's
perfection that you're looking for, then you're going to be looking for a long
time. GTA3 is all about the gameplay, which is for the most part a godsend.
So, with the background and the rather oddly placed conclusion out of the way,
it's on with the review proper. Despite the obvious graphical shift, the gameplay
and format hasn't changed altogether that much since the original, and on the
whole, the new version plays like a mix of the better ideas of its two predecessors.
So, while we have the gangs of the second game, we don't have the complex reputation
system that was a turn off to many. This means that it shouldn't take a series
veteran long to get into the swing of stealing a car, driving to the nearest
gang headquarters/telephone box and performing a mission. Obviously, as before,
you're not under any obligation to accept and complete missions. Hell, GTA3
would still be a fantastic game without the missions. They just give the game
a structure that many gamers yearn for. In fact, much of the joy of the game
is to be found in simply going for a joyride around Liberty City
The thing that really makes GTA3 such a joy to play is the sheer depth and
attention to detail on display. Case in point: stealing a taxi. Run around Liberty
City for just a matter of seconds and you're invariably going to spot a cab.
Jump behind the wheel, and you have the option of pressing R3 for bonus missions.
Simply put, doing so activates the Taxi Driver mode, whereby your new mission
is to go around the city, collecting passengers and delivering them to their
location, unharmed, and under increasingly strict time conditions. Sound familiar?
It should. Aside from the branding, there isn't really anything in Sega's Crazy
Taxi series that isn't in GTA3. However, in GTA3, this merely a distraction,
an infinitesimal part of the game as a whole. Take into account the fact that
similar bonus missions exist for police cars, ambulances and fire engines, and
you should be beginning to get an idea of simply how much there is to do in
this game. And that's without mentioning the sick but hilarious rampages that
can be found around the city, or the 80 hidden packages located in secret places,
or the unique jumps.
Make no mistake, this is an absolutely huge game, and like its predecessors,
can be played just about any way you want. Liberty City is, literally, a living,
breathing city, and you're in total control. If you see it in the game, you
can reach it, and there's almost certainly some kind of reward for getting there.
Think the monorail (El train) track is just for getting around the city? Try
driving along the track
But the praise doesn't stop there. In terms of the actual game mechanics, GTA3
is, in the main, just as good. The handling is a particular high point. Every
vehicle, and there are a lot in the game, handles differently. Some are subtler
than others, but there is always a tangible difference, and very quickly you'll
begin to develop favourites. For example, the police car is extremely fast,
but requires very deft finger work to actually keep on the road, and simply
won't be for everyone. An old favourite, the radio stations, return, just as
witty and entertaining as ever. Anyone and everyone (particularly trashy pop
music) receive a dig from the inspired stations, and they're always a joy to
listen to. In most racing games, turning the music off is one of the first ports
of call in the options menu. Here, such a choice would be a heinous crime! Sticking
with audio, it's nice to see real actors involved in a project like this. While
the voice acting on the whole is pretty poor, the inclusion of voices like Joe
Pantoliano (The Fugitive, The Sopranos, Memento) and Kyle McLachlan (Twin Peaks,
Sex and the City) is a welcome touch.
This leaves one final thing to praise, the graphics. And, let's face it, no
modern game review is complete without a long, hard look at the graphics. As
with the rest of the game, graphically GTA3 is very rich, full of neat little
touches. The day and night effects are, in particular, lovely, and the deformation
of the vehicles, for example, looks (and feels) spot on. The camera views, too,
are excellent, and the inclusion of a familiar top down view for traditionalists
is a really nice touch. However, it's in the graphics that the first of the
cracks in the façade begins to appear. On foot, the graphics aren't quite
so perfect. Characters are blocky and rather poorly animated, which is a real
shame considering the quality of the rest of the graphics.
In fact, most of GTA3's problems only become apparent when you're in foot.
The character collision detection is ropey, and clipping is a problem. Far worse,
however, are the shooting mechanics. When you have a firearm, you use R1 to
select a target and hold it to keep locked on them, using L2 and R2 to select
different targets. This is all well and good, but the streets of GTA3 are very
busy, and when a mission dictates that you kill one particular person with nothing
but a pistol, things can get very frustrating, very fast. Similarly, drive-bys,
a feature that should be a lot of fun, are ruined by the fact that they require
three-buttons to be pressed at once, which means that some serious finger acrobatics
are in order. This little problem is only really an issue because some missions
dictate that you use firearms, but on the whole, it barely detracts from the
game as a whole.
It's difficult to find anything else to criticise, in all honesty. Sure, the
presentation could be slicker, but who cares? As I said earlier, GTA3 is all
about pure gameplay, and it delivers, in spades. The sheer depth, the sheer
amount of things to do ensure that it's next to impossible to become bored of
this game. Sure, the whole thing is totally morally bankrupt, but when it's
this much fun, who cares? GTA3 is the best PS2 game so far, the best game released
so far this year, and a serious contender for game of the year. And if you don't
believe me, I urge you to simply sit down with this game for five minutes. After
three, you'll be converted. If you own a PS2, there's simply no excuse for not
owning this game. And if you're waiting for the PC version, don't bother. I
honestly don't see how it can improve on this version
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