When Sony first unveiled PS2 to the public it was running an advanced version
of GT2. It looked very promising and Sony claimed it would be ready for the PS2
Japanese launch. Come launch day it was not present and gamers were then told
that it will be ready sometime around December 2000. Come Dec 2000 and there was
still no sign of it, and with Sony sweating because up to that point games for
the PS2 were not up to the standard many gamers expected. The delays did not look
good.
However in April 2001, and over 1 year after the launch of PS2 in Japan, Gt3 was
released! Finally the wait was over and finally we can get our hands on one of
the most anticipated PS2 games.
Just like its predecessors GT3 allows you to participate in Arcade mode and
Gran Turismo (simulation) mode. Entering Arcade mode will allow you to select
a list of cars classed in 6 different categories - C, B, A, S, Rally and Garage,
C being the lowest and S being the highest for the road cars. Rally cars can
only be used on the dirt stages and not on the tarmac stages. The Garage option
will allow you to use cars that you have stored in your garage from Gran Turismo
mode.
More stages are unlocked on easy as you progress through the sections (each
section has 5 races and you move on to the next section only after you completed
it) more cars can be unlocked by completing normal and hard. For those of you
who want a challenge there is a hidden professional mode that is only available
if you hold L1 and R1 on the difficulty select screen, in this mode one mistake
and you will find it hard pressed to win! Although you don't win anything for
your efforts, you do get the satisfaction that comes with completing this immense
challenge.
2 player races can be setup within seconds in arcade mode. Polyphony Digital
have been kind enough to include an I-link mode so that up to 6 players can
play, but it does mean having 6 televisions, 5 I link cables and 6 copies on
the game and 6 PS2s. But how many of us can admit to being actually able to
do that? Still, it's a nice addition and link-up play has always been gaming
at its finest.
Another special bonus is that you can play the single game with 3 televisions.
You will need 3 PS2s, 2 I link cables and 3 copies of the game. What this does
is spilt the picture to 3 television screens. Although this is an extremely
nice and special bonus it does again prove very impractical. Oh well at least
you know its there should you ever have spare TVs and PS2 and GT3 lying around.
Those who know Gran Turismo will know that the real game lies in the Gran Turismo
mode. In order to participate in races you must endure a series of license tests.
There are 6 Licenses to obtain, B, A, IB, IA, S and R. B is your most basic
and will unlock the simple and not so rewarding races where as S will unlock
the extremely difficult, rare and very rewarding races. Rally races can be entered
only when you have gained the R license.
Once a license has been obtained you will have to use the credits you start
off with (or if you managed to get all golds in a license test you can just
skip this) to buy a car. And enter a race. As you progress through the races
you will gradually be able to afford the more powerful cars, upgrade cars with
performance boosting parts and enter races that will give you more credits upon
winning them. With the right parts you can setup your cars ride height, Gear
ratios, brake levels, camber settings and so forth. GT3 is a paradise for budding
mechanics.
There are 5 categories of races in GT3 they are Beginner, Amateur, Professional,
Rally and Endurance. Each one consists of a big selection of races to compete
in and gradually get harder and more demanding to play as you progress through
them. The Endurance races consist of 2-3 hour races and demand a very powerful
car and a lot of concentration to complete them. The prize money for these races
is very high and winning one will give you a 1/4 chance of unlocking a F1 car
to use.
Rally mode is now fully incorporated and instead of being the quick 5 min job
it was in GT2 it is now a lot more complex. In Rally stages you will have to
make the car go around corners sideways and learn to control the turn and learn
when to re apply throttle to ensure that you don't spin out. You really can
feel every bump and will need to be alert to control the car. All in all the
rally mode is a worthy mode that is different and playable.
While the fundamental structure of GT3 remains the same as its predecessors,
The PS2 version does offer more precise, sharper and more responsive controls,
You can now feel the back end of the car begin to drift out, and can correct
the situation earlier and more precisely. When played with the dual analogue
set up (left stick to steer, right to accelerate and brake) the amount of control
in the handling and movement of the car is very well documented and gives a
very satisfying drive and feel to the game, thanks largely to the increased
processing power of the PS2. The game launched with the GT force wheel that
was made to work exclusively with GT3, I have yet to obtained the wheel yet
but I once I do I will expand this review to include my thoughts about it.
Tyre's play a BIG role in this version and can drastically affect the way you
drive. Hard tyres provide less grip but are extremely hard wearing which reduces
the need to pit on a regular basis in races that have tyre wear turn on, whereas
super soft tyres provide the most grip but wear out within a few laps, meaning
you have to pit on more frequently. Careful choice is required in deciding what
tyre to use and what best suits your driving style. Selecting the wrong type
of tyre can very much mean your race is over before you even started.
Another new addition to GT3 is that you are required to change your car's oil
on a regular basis. Failure to do so will result in your car to drop some ps,
meaning your car is not at its max power output. During endurance races you
cannot change your oil during pitstops and as a result will just have to live
with a driving a slightly powered down car for the rest of the race. You really
have to look after your car for it to perform at its peak.
Graphically GT3 does not disappoint. The game runs at a solid 60fps, with no,
I repeat no trace of any slowdown at all. Whether you are driving at 400+ kmh
down a straight or spinning out on a tight corner, the frame rate remains at
a constant 60fps This brings a smoothness and polish to the game, and is a truly
a fantastic achievement and technical showcase of what the PS2 is capable of.
Each car model consists of around 6,000 polygons and looks exactly like their
real life counterparts. Everything from the body right down to the headlights
has been accurately captured. The game replays truly are stunning to watch and
at times you would swear that you are watching real car models racing around
on your TV.
Throw in real time lighting (the reflections of the lights reflecting from
the bodywork), some very nice smoke effects and you got yourself something that
is extremely satisfying on the eye.
However, GT3's graphics are not without their faults. From what I can make out
pop up is present in this game. I have noticed that on some of the more complex
courses, backgrounds can suddenly pop up in front of you. On some of the more
graphically challenge courses like SSRoute 11 (the night race course) the street
lighting on the floor can just appear from nowhere if you should find yourself
spinning out on a corner and being overtaken by computer cars, whilst headlights
make no discernable difference to visibility of the road ahead.
The original GT and GT2 did not really have a sense of speed. At first GT3
will appear slow, this is due to the fact that it runs at 60fps and the sheer
smoothness of it makes it appear like this but as you move on to more powerful
cars you will notice the increased sense of speed in which you propel your beast
of a car around the tracks. The sound of the wind flying past does appear to
add to the sensation of speed. Overall the sensation of speed is not quite realistic
but it is a big improvement over the previous ones.
The Rally mode includes dust effects that mimic the real thing, and it is such
a wonderful effect to witness. I recommend you let the computer over take you
on the first lap and marvel at the reduced visibility of the track due to the
dust being propelled at you!!!
2 players split screen mode is very smooth and has no sign of slowdown and
the detail level remains high despite the increased information being processed.
Although rev counters, turbo gauge and speedometer are not present on screen
the 2 player mode is very impressive indeed.
The jaggies that plagued the 1st generation of PS2 games are not so evident.
But that's to not say that there aren't any; it has just been made less noticeable
and is only evident on very close inspection.
Another graphical limitation seems to lie with the PS2 amount of Vram, tyre
marks are not present and while this is not a major thing it does somewhat limit
the impact of the graphics. To me there is nothing more satisfying that leaving
your tyre marks. Just a shame that it was not present, I guess we will just
have to wait for GT4 then. Although the backgrounds in most case look superb,
there are a few things that appear to be basic. The crowds are not animated,
and look very 2d in comparison to the polygon buildings and trees. Some trees
in the distant background appear to be 2d and not the lush 3d polygon type.
New to this version is the introduction of a widescreen anamorphic mode for
gamers with widescreen TVs which comes as a blessing for such owners For people
who are unaware of what this does it basically allows more of the track and
its surroundings to be seen on a widescreen TV without loss of resolution or
picture quality.
Sound has been very much improved over the previous Gran Turismo's. Each car
has been completely re-recorded and re-sampled, Engine noises sound exactly
as you would expect them to sound in real life. The use of the PS2's increased
sample rate has been used to good effect, you can now hear cars whizzing past
you from left to right clearly and hear the wind rush past as you accelerate
and maintain speed on straights.
But despite all those wonderful advances GT3 have some faults. Perhaps the
most important game play fault is one that has not been reviewed since the original
Gran Turismo is that the infamous wall ride is still present. This allows gamers
to simply scrape along the wall of a corner or bounce off it and hardly lose
much speed meaning they can corner faster than taking the corner perfectly by
braking, turning and accelerating away. This also applies to hitting cars too,
you bounce off them as you turn and can maintain your speed, giving you the
advantage (please note that the AI can do the same to you to get the advantage
on you) I have experimented with both ways to turn a corner and from my studies
I found that in most cases you are looking at a 2 second advantage using the
wall ride trick.
AI cars still remain bunched up during 2-5 lap races and seem to follow a setline
of movement. Although they become more spaced out in long races they still seem
to follow a pre programmed waypoint.
The lack of car damage available is a big disappointment, (seeing Xbox racer
Project Gotham will have it) I was expecting GT3 to include it and look forward
to writing a few cars off heh heh, but in some cases you can understand how
much of an effect this will have on the game play. GT3 is about being able to
push these fantasy cars and cars that most of us will never get to drive to
the max, with car damage present it would be very difficult to get the most
of your car because you are limited by the thought of, if I crash this, its
all over lurking in the back of your mind. Just a shame that Polyphony Digital
did not include car damage in the Gran Turismo mode for the serious gamer and
left arcade mode with no damage for the less serious gamer. This would have
created license issues and inevitable delay however, but perhaps this will be
included in the next installment of the series.
Wet driving stages just have wet roads and no rain. Why could not Polyphony
Digital incorporate real time rain and other hazardous weather conditions? Driving
in the wet does prove very tricky due to the car being 5 times as prone to spinning
but it feels that this option was rushed and not fully being that Polyphony
Digital set out to do from the start whilst to emphasize this point is that
only two cars race at any one time on wet roads, as opposed to the usual six.
Gt3 is an essential purchase and is worthy in any PS2 owner's collection. The
Japanese text menus for car setups and game options can be easily navigated
with a FAQ from www.gamefaqs.com. The race options are very simple and provide
no problems for gamers who cannot read any Japanese.
While GT3 shows what the PS2 is capable of and sets the new standard in graphical
power for future games, it does have its faults, which affect the game play
and the way you play it. I for one will hope that GT4 will iron these faults
and bring in real time damage to car models to give us the most realistic driving
game ever.
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