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Goemon (Mystical Ninja in the West) has had a long history, dating back to the
arcades and MSX, and this is the latest console instalment.
As well as being possibly the last console Goemon, its also been confirmed that
there will not be a Western port. So the question is, does Goemon go out with
a bang?
The game is a mixed bag since, whilst playing similarly to the N64 incarnation,
the game also comes across as a kind of Zelda 64-style adventure with RPG bits
stapled onto it. Though stats and items are all written in Japanese, the language
barrier never causes any great frustration, since most things can be worked
out by trial and error, and the quest is fairly straightforward. With the exception
of the get-the-stray-cat-food mission, most tasks are easy to comprehend.
The game starts with you controlling a much younger teenage Goemon in his home
town, complete with house and adoptive parents. It becomes clear (if such a
word can be applied to the eccentric Goemon games) that green-haired chick Yae
and her band of Ninja are hunting down giant robotic Samurai, trying to retrieve
a magical golden sword. Ebisumaru has run up a massive food bill, plasma man
is gyrating more than usual, and the Squirrel Priests are getting worked up
about something important. Oh, and Japan is in danger of being totally destroyed.
Again.
Along the way you'll take in various famous Japanese locations, meet interesting
mythological gods, as well as discovering the secret behind the Golden Sword
and mysterious UFOs floating about. Not exactly an epic plot, but then Goemon
never has never aimed to be epic, and is focused more on humour and having fun.
Soon after starting, you befriend and adopt a young tiger kitten, who soon
turns out to be a focal point for the plot. Being the son of Japan’s Tiger
deity, and having fallen from grace in his fathers eyes, he aids Goemon in his
quest, to save face. This adds a new gameplay feature, since Kotora follows
you around, helping out, and to a certain degree is controllable. By locking
onto enemies and switches, you can order the tiger to attack the object, allowing
for you to complete tasks and kill enemies from afar.
Which leads us onto combat, which is not the strongest feature of the game.
You are given four quick-item slots, and secondary items can be allocated to
each. Only one button can be used to activate the secondary items, which vary
from bombs and shuriken to health potions, meaning they need to be scrolled
though. While the game does have a lock-on function of sorts, it doesn't make
you auto-face the enemy, meaning after locking on, if the enemy runs behind
you, the camera will face him, but you'll face another direction, leading to
potentially muddled and awkward controls. This also makes any throwing items
totally useless, since you will be unable to aim them properly.
Where the gameplay really shines is in dungeon design. Rather than simply consisting
of the usual dull mazes, each dungeon has a key focal idea running through it,
and each room in itself is a puzzle that must be overcome, eventually leading
to some genuinely excellent boss encounters. Each one is different to the last,
whether it sees you stealthily avoiding guards whilst jumping chandeliers, or
activating switches to power up a massive mechanical bull, thereby avoiding
the cliched ‘maze full of baddies’ routine - the Princess Mononoke-influenced
underground garden being a case in point, which is quite beautiful. The whole
questing element to Goemon is refreshing, with very little backtracking and
none of those "hunt down item X" side quests. Everything flows nicely,
with key items being gained along the route, and hidden side roads slowly opening
up.
Though released a couple of years ago in Japan, (and, since, re-released),
the graphical quality is still up to scratch. While the polygon models may be
simple, the locales are packed with small background details. From ink paintings
to signs and banners, each village, temple and dungeon feels fleshed-out. Character
and boss designs also impress; bright and colourful, they imbue the game world
with a feeling of magic. Its also worth noting that each boss requires an entirely
different method of despatch: not just weak spots, but different tasks, from
using poisoned berries and activating flood gates, to deflecting their own ingenious
attacks.
As always there are songs featured, along with full vocals, taking a much faster,
electric guitar approach than in previous entrants to the series. There is also
a lot more voice acting this time round which (to a non-native speaker, at least)
should sound reasonably well acted. The high-pitched screaming squirrel priests
certainly sound impressive. Now for all lyrical waxing about the game’s
high points, its not without negatives, and when they hit, they can hit quite
hard.
Several gameplay elements from previous games have been removed. Goemon Impact
does not make an appearance - disappointing for those hoping for more robot-thumping
action. Super Goemon is also absent, along with the ability to change character.
Whilst you meet and befriend Yae, Ebi and Sasuke, you never actually take control
of them. After the joys of character-switching in the previous games, this is
a let down.
As already mentioned, there is little innate joy to be had from battles. With
the exception of boss fights, combat is simply dull. Also adding to the tedium
is the need to level up in order to use certain magic spells or items. Not difficult,
but those thirty minutes spent in the rice killing-fields just to use your favourite
spiked club will feel like a chore. Humour has also taken a hit. Some will like
the more mature style, and the game is still funny even if you don't understand
Japanese, but with the exception of Plasma Man, it never quite pushes the envelopes
like previous instalments.
If you are a newcomer to import Japanese RPGs, it’s worth investigating
since the language barrier is unlikely to prove too problematic, and is a good
way to familiarise yourself with the genre and conventions.
Overall Goemon can be fun, and does have some enjoyable moments, but in light
of glaring faults, and compared with some of the newer imports, it may feel
less than satisfying.
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