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There are those who believe the horror genre is on the way out, devoid of any
new ideas and generally just ambling along, trying to replicate the success of
the Biohazard series without really striving for revolution. Looking from afar,
it could be said that these people have a point. We still often get to use herbs,
the controls have never really improved and the camera is always purposefully
awkward. Yet, the horror genre has the Silent Hill series, and recently it was
blessed with the excellent Siren. Tecmo also delivered Fatal Frame, a game that
some have claimed to be the scariest ever made. Put simply, those who state that
the horror genre is dying creatively are wrong: it is now stronger and more inventive
than it has ever been, and the quality of games coming out from certain developers
is just staggering.
Building upon the successes and learning from the criticisms from the original,
Tecmo have delivered the eagerly anticipated sequel. Perhaps ironically, however,
by listening to these criticisms, Tecmo have actually made the game inferior
to the original. After many complaints of Fatal Frame being too hard, the sequel
entirely lacks the correct balance of difficulty, essential for creating a successful
horror game.
Similar to how Silent Hill 3 created incredibly atmospheric moments that often
lead to nothing, Fatal Frame 2 creates some wonderfully frightening scenes but,
sadly, lacks the bite to back up the bark. As such, the potency of such atmosphere
is lost. The building up of the atmosphere is handled as expertly and powerfully
as one would expect with this sequel, however knowing that the attack itself
will be weak and feeble is seriously damaging to the effectiveness of what Tecmo
are trying to achieve.
What Tecmo are trying to achieve is, of course, the most terrifying game ever
created. Witness the box and its WARNING complete with “Do not play this
game alone!” and “Sequel to the most frightening game of all time”
caveats. For the most part, they have done an excellent job, too. Indeed, some
of the more extreme cutscenes are among the most hostile and vivid the videogame
medium has ever witnessed. Rarely have such scene-building animations been so
precisely engineered to scare and unnerve. The quality of such scenes is largely
down to excellent direction, though the use of black & white is particularly
striking too, something which is used smartly during actual play. Though the
graphics are impressive in Fatal Frame 2, what really distinguishes the actual
style is how the use of the colour red is highlighted so obviously above other
hues, playing up to the games subtitle and story catalyst – the Crimson
Butterfly.
It’s these crimson butterflies that cause Mayu to leave her twin sister
Mio behind in the forest, causing them both to venture in further than they
had done on previous occasions. As they get closer to the game’s central
location - All Gods Village - things quickly begin to go awry. By cunningly
settling on top of the mouth of Hell, the villagers have historically sacrificed
twin girls in order to keep things in their natural order. Since this is a ghost
story, however, things clearly went wrong during the last sacrifice, causing
the evident chaos the protagonists now face. Though the central story of ritual
sacrifices is not an original one, especially within the genre, the use of twins
allows Tecmo to weave a surprisingly effective tale with plenty of intrigue
and surprise.
The amount of information you find on the periphery of the main plot-line is
approaching Silent Hill’s level of detail. Similar to that game, FF2 is
able to place history on the locations you visit, forcing unsettling knowledge
upon you just before you must enter a new area. Indeed, the setting of All Gods
Village is extremely well realised, looking and feeling like one would expect
from an old Japanese village. Great detail has been placed within each of the
game’s many buildings, with each room packed with furnishing and eye-catching
features. All of this detail really hits home when coming face to face with
the ghosts themselves, as often you have learnt about their life and, sometimes,
how they actually died. Needless to say, the ghosts themselves are all fascinating
creations with great animation and technical wizardry. A special mention must
go to the sound as well, which is so brilliantly distorted, twisted and imaginative
that it lingers in the mind far longer than it does within the game.
Though Tecmo have done a great job improving upon the original in many areas,
there are a few near-fatal mistakes, mostly revolving around one of the central
characters. Despite being a key part to the story, Mayu - the sister - has been
implemented into the gameplay mechanic very poorly. As Mio, you are instructed
not to let Mayu die, yet she has such high levels of energy that using her as
a shield is often the most sensible thing to do when being attacked. It can
become difficult to care for her emotionally when she is best used to protect
you physically. Though Mayu can die, reaching the point of Game Over is almost
only going to be achieved through effort rather than lack of skill. This is
just one reason why Fatal Frame 2 is such an easy game and, after factoring-in
a ridiculous abundance of health packs (of which even the smallest one all but
fully restores your health), you end up with a game that is far too easy. Mayu
seems awfully intent on getting in your way during exploration too, which doesn’t
help matters.
Minor faults are of course present, such as the odd removal of the 180 turn
when using the game’s only weapon (the spirit-busting Camera Obscura),
or the overuse of irritating backtracking puzzles, but these are quite unimportant
when sat next to the bigger problems the game features.
What Tecmo were trying to achieve, though, has almost been accomplished –
Fatal Frame 2 is easily one of the most frightening games ever created. There
are moments of such genius that it is almost impossible not to become entirely
immersed within the game’s haunted world. Yet all its terrifying beauty,
with a better-judged difficulty and the problems with the second character ironed
out, FF2 could have been the finest game in the horror genre. A shame, then,
but this doesn't prevent Fatal Frame 2 being a title worthy of recommendation.
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