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Koei’s Dynasty games are based on the celebrated Chinese novel, Romance
of the Three Kingdoms. Renowned for being an epic drama, the story gave insight
into ancient Chinese minds, politics, and military strategies. The two branches
of the Dynasty franchise deal with the subject matter in contrasting fashions:
the Dynasty Warriors product allows a player to partake in a spur-of-the-moment
hack n’ slash fracas, whereas Dynasty Tactics is far more strategic and
eschews the Dynasty Warriors spontaneity in favour of a more calculated and tactical
approach.
More so perhaps than any other genre, the effectiveness of a strategy is contingent
upon its own gameplay mechanics and rules. In spite of this, there is always
a premise or back-story; this elevates the experience by adding an emotional
element to the sometimes intensely analytical gameplay. Dynasty Tactics 2, using
Romance of the Three Kingdoms as a template, takes place at the end of the second
century in a divided China. Dominant factions battle each other to take control
of a country in disarray. Selecting one of four heroes, the player must expand
his/her forces and unite the country under one rule to finally bring back and
restore peace across the land. The ‘art of war’ aspect, which the
vivid oriental backdrop provides, lends itself nicely to the tactical side of
things and has been utilised to good effect previously in Koei’s own Kessen
series.
Progress throughout Dynasty Tactics 2 is obtained by completing objective-based
battles that help form a chapter structure. Big scenic battles have always been
a staple of the Koei experience and Dynasty Tactics 2 always has something or
someone to conquer or defeat. Upon concluding a stage, a player will subsequently
progress either to a mandatory scenario, or make a choice, causing the story
to diverge in a particular direction. This immediately affects the possible
events and endings accessible to a player. Combined with a 2 player versus mode
and a liberal selection of side-quests, the open structure makes Dynasty Tactics
2 a very replayable game with a great deal of longevity.
Battles take place atop grid-like fields and are at their most rudimentary
comprised of a chosen line of attack and the successive repercussion. Gratifyingly,
the core of the gameplay is not as plain as making a character type move several
spaces. Dynasty Tactics 2 truly excels in the deliberation phase prior to any
performance. The emphases on squad organisation, recruitment, resource management,
plus various other variables to mull over and weigh up, make Dynasty Tactics
2 the ‘champ manager’ of feudal Asia.
Soldiers and armies have RPG-like attributes, which determine how well suited
they are to a given scenario and its restrictions. A unit will have an increased
chance of victory if the general confidence of the party (measured within the
game by the Morale attribute) is high. A shrewd technique within the game, which
allows a participant to prepare for battle and instil confidence within home
troops, is to employ a spy. Spy characters, among other things, can spread lies
around an enemy camp to lower its morale or gain some valuable intel on an opposing
force in advance.
The game punishes failure to maintain and progress armies, in the form of grave
defeat at the hands of a better prepared adversary. For that reason, the participant
is motivated to constantly recruit new soldiers and level-up existing ones.
Refreshingly, characters are measured according to skill-based criteria such
as intelligence as well as traditional physical attributes.
The ‘tactics’ in the title refer to special battle moves of the
same name. Tactics can only be called upon from certain positions, so unit and
opponent placement is always a principal point of issue. There are three types
of tactics, War, Intelligence and Leadership. War deals with ‘devastating
blow to the enemy’ type manoeuvres , Intelligence tactics are more subtle
than their War counterparts and generally serve to instil confusion within an
enemy rank, and Leadership tactics consider more than one allied unit and concentrate
on unit maintenance as well as offence.
It pays to think ahead in Dynasty Tactics 2, foresight is the most dangerous
weapon a player can have at any point. Offensive manoeuvres, especially Tactics,
become substantially more effective when in concert with each other. Follow-up
and decoy attacks can spectacularly diminish an opposing force within a single
turn and are a staple signature of the more experienced player.
Dynasty Tactics 2 houses a 2 player versus mode, which is a nice supplement
to the principal single-player feature. The convenience of this element, however,
is undermined on account that the core gameplay is simply not as accessible
as the traditional array of fighting, racing and sports titles that have a versus
feature. Competition can only truly be fulfilling if both players have a relatively
equal understanding of this intricate title. This can be a problem as Dynasty
Tactics 2 is a game one can learn at a basic level without too much difficulty,
however, there is a substantial gap between playing this game in a rudimentary
manner, and excelling at it, which requires a further several weeks of familiarisation.
This is an unavoidable obstacle due to the nature of the gameplay but must be
reflected upon for the sake of objective consideration. Ultimately the two-player
mode is a very welcome inclusion and brings value to the product, providing
both players are on an equal footing.
There are, unfortunately, issues that prevent this title from being essential
rather than engaging and are mostly of a technical nature. Koei have managed
to create a satisfactory, though not spectacular, looking title. Graphics are
not nearly as intricate as the gameplay and sport a slightly grainy look reminiscent
of earlier PlayStation 2 titles, and there is no widescreen support. Cut scenes
look polished and help drive storylines, but the disparity between actual graphics
and full motion video breaks consistency and can mar the engrossing nature of
the game. Soldiers, with the exception of the main characters, generally look
indistinguishable from one-another, which is understandable as they are mostly
combat fodder, but even some of the higher ranking military personnel merely
have uniform bodies attached to unique head models.
Incidental audio effects, such as the clashing of blades and war cries can,
with the right setup, provide a very cinematic experience due to the inclusion
of Dolby Digital support. The in-game music failing to captivate and seeming
very average, does manage to harmonise its tempo nicely with the pace of the
game, so it is not without impact. Voice acting, regrettably, is rather tawdry
and brings back memories of straight-to-video kung fu fodder.
Much in the vein of Koei’s annual Dynasty Warriors sequels, Dynasty Tactics
2 does not deviate far from the template laid by its forerunner. The troop building,
spying and recruitment phase of the game, along with having twice as many Tactics,
makes this game an improvement upon - but not drastically different to - the
original Dynasty Tactics.
It is easy to recommend Dynasty Tactics 2 simply based upon it being a very
good (though not quite first-rate) title in a ghost town of a genre. The recently
released Disgaea: Hour of Darkness transpires to be the pre-eminent of all PlayStation
2 strategy-based games so far. Nonetheless, Dynasty Tactics 2, despite technical
shortcomings, deserves a place in any strategist’s collection. Those thus
far unacquainted with Koei’s output, but well versed in the likes of Advance
Wars and Final Fantasy Tactics, will find much to enjoy here.
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