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Imagine you're sitting down with a brew, newspaper on the table in front of you,
and you fancy a crack at the crossword. You get to one question and spend an age
ooh-ing and aah-ing about what the answer may be. After much teeth grinding and
head scratching, you give up and make another cuppa. Suddenly, for no reason,
the answer dawns on you when you werent even thinking about it and you feel
somewhat relieved. Some people call this sort of thing a moment of clarity.
Shinji Mikami evidently had one of these moments when he decided to take the
castle-on-an-island setting and gun-based action (not to mention 3D engine)
of Resident Evil: Code Veronica, meld it with the swordplay and power-up system
of Onimusha Warlords, and ramp up the action tenfold. He gifted us with the
sublime Devil May Cry. It had universal acclaim and was one of Capcoms
biggest sellers of 2001.
So what kind of moment must it have been when Capcom decided to ditch the talented
developers responsible for the success of the original DMC, and replace them
with a team of inexperienced ringers?
Devil May Cry 2 throws Dante - the uber-cool, swaggering demon-hero of DMC1
- into a situation whereby he is compelled to help a mysterious woman gather
artefacts from various locations around the world. This is apparently with a
view to stop An Evil Man collecting them and using them to give him immense
demonic powers. And thats your story. Dont bother expecting any
back-story for these characters as there simply is none. DMC1 was never lauded
for its plot, but at least there was the notion of Dante squaring up to his
fathers nemesis and settling the score once and for all. Not only have
the new characters got as much personality as a blank piece of paper, even Dante
has become something of a bore: gone is the flock off, featherface!
bravado, in comes a Dante apparently struggling to stay awake, presumably reflecting
the same dilemma as the player.
The complete lack of any sane or interesting plot could have been forgiven
if the game was fun to play. The original game had Dante exploring a gorgeous,
gothic castle, filled with all manner of creeps, upon which you were inclined
to unleash a myriad of thrilling combos and weaponry. Would we have wanted more
of the same from the sequel? Well, you would certainly except so. Sadly, what
we are stuck with in the sequel is considerably less impressive.
Discarded are the incredibly satisfying - yet simple - combat mechanics that
made the first game so damn enjoyable. There will be no situations in DMC2 where
you will need to consider which balance of swords, gauntlets and guns are the
best choice to dispatch a certain group of villains. The combination system
has been scrapped as well, leaving the player with little more than a set of
generic moves achieved by simply bashing the sword button repeatedly. The best
example of this is on Mission 5: Dante encounters a group of tanks and, in a
genius move, the developers have made it possible for him to simply stand right
next to them and bash away with appalling monotony until the tank explodes.
No rolling around or jumping out of the way, just stand still and hack and hack
and hack for a minute or so. Criminally, the Ifrit gauntlets have vanished,
the hand to hand fighting gone completely, leaving just a selection of swords...most
of which look and feel identical to each other.
Perhaps the worst addition is the targeting system. Instead of attacking whichever
enemy is nearest to Dante, the new target method places a crosshair over one
enemy and no matter where Dante is standing or what is around him he will only
attack that specified foe. The player must manually cycle through each on-screen
adversary in order to shoot whoever poses the most threat or is closer. This
is very unhelpful when there are a dozen enemies to deal with at once, as if
often the case. One aspect which is nice is the ability to shoot two creatures
simultaneously in an undeniably cool manner, but even this cannot compensate
for having such a clumsy combat engine.
As before, red orbs are collected and can be used as currency between levels.
As Dante starts the game with as many abilities as he can finish it with, all
orbs can be spent on are the swords and guns obtained along the way. This may
not have been so bad if they actually showed signs of improvement, but there
is absolutely no visual or audio pay-off to give satisfaction at having spent
your hard earned cash on them.
For those people with a lot of time on their hands there is Disk 2, which enables
the player to tackle the game as Lucia, the enigmatic redhead who summoned Dante
for his help. In similar fashion to Resident Evil 2, this takes the player on
essentially the same journey but has notable differences in the route.
Finishing with one character opens up the next skill level, new costumes (Dante
in his Diesel-sponsored denim outfit looks rather good) and a level select option.
Complete the game with both characters and The Bloody Palace becomes available
to test your mettle in increasingly difficult battles (think of the Dark World
sub-game from Onimusha). Perhaps the most intriguing unlockable is the ability
to play as Trish, Dante's partner from the first game who uses the sword of
Sparda, Dante's legendary demon father.
Graphically the game is no improvement on the original. The locations are dour
at best; the wonderfully detailed castle makes way for offices and rooftops.
Although these are relatively nicely textured, they are just too bland to hold
the interest. Bosses fare slightly better, being impressive, huge and well animated,
it is a shame they are no fun to deal with. At least the game runs at a consistent
60fps.
It has been twelve months since Devil May Cry 2 came out and, unusually for
the game industry, there has been absolutely no mention - not even a rumour
- of a third game. Those who rejoiced at the original game can only hope this
is Capcom terminating the (potential) franchise before its good name is sullied
further, or that someone is trying to word an apology to Team Little Devils
in an attempt to get them back at the helm. Perhaps those who have never played
DMC1 will gain some enjoyment from the game, especially if they like repetitive
slash-em-ups. Fans of the original, however, should lower their expectations
to almost ground level or else they could see it as most sane people do: one
of the most disappointing sequels in gaming history.
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