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For those that played the original Armored Core back in 1997, they may
remember with trepidation the final mission their Raven's mecha had to
undertake. For those that don't, it was a massive level, so big in fact that it
had to be split in half and have the player restocked and repaired mid-mission.
It also had the trickiest level design in the entire game, with the player
having to negotiate floating platforms in a never-ending tower of guaranteed
death to those that lacked the necessary AC piloting skills. Then there was
Nineball.
Nineball, and its pilot Hustler One, were listed as the top ranking AC and Raven
combo and from the various e-mails received from enemy Ravens and greedy
corporations, Nineball was a terrifying and truly formidable opponent. In the
last mission you faced him, twice.
Many who have played Armored Core will know the significance of Nineball and
that of defeating the bugger. Thus in Armored Core 2 a new term was introduced
into the world setting, given to pilots of exceptional skill and design prowess;
Ninebreaker. It is this terminology, this legacy, even, that From Software has
built their latest traditional Armored Core game around. The term is also
fitting to the fact that this is the ninth iteration in the series.
Ninebreaker is a direct extension of Nexus. It uses the same game engine and the
same parts, however despite the lineage much has been improved and added. Not
only have subtle and ultimately beneficial modifications been made to the
already existing parts list, with the reduced emphasis on overheating being a
somewhat sage decision, but the whole game engine has been made that much more
graphically taut and the controls more responsive. On the barebones foundation
of gameplay, Ninebreaker supersedes Nexus in practically every way.
However, Ninebreaker is not your average Armored Core game. These modifications,
whilst clearly beneficial in the context of Nexus, have a different level of
significance in Ninebreaker. The reason why Ninebreaker is different is because
the missions and story that grounded previous Armored Core games has been, very
simply, removed. Its replacement is something the series has been calling out
for since its creation; a training mode.
In place of missions we now have 150 training programs that cover every facet of
gameplay, piloting skill and customisation. These programs are split into six
general categories: Attack, Defence, Move, Special, Technic and Overall. Within
each of those categories you then have five specific tests, such as missile
evasion, lock-on skill or blading skills. Within each of those tests you then
have five playable programs. Each program is ranked in difficulty and the player
starts off easy and then has their skills pushed increasingly to their limit
with each consecutive program. The fifth and final program in each test is based
purely on how far the player can push themselves within the context of that
program, this is then given a score which can then be uploaded to the new online
ranking system. Upon completion of each program the player is awarded a medal
(gold, silver or bronze) depending on their success at meeting the program’s
criteria.
The training mode is excellent and it will make anyone a better Armored Core
player. It truly teaches you every facet of the game, in some cases in such a
subtle manner that the results aren’t initially apparent until they are taken
into the field. It is also a highly compelling game mode: you want those gold
medals and each time you fail (to which you get a prompt saying “nice joke!” at
your feeble skills) it only fires you up to do better. The real purpose of all
this training though is for human versus and this is why the mode is so
important.
In addition to this new training mode we have an arena. To all intents and
purposes this is the same arena setup from previous games; one on one fights
against another AC in an enclosed area. The two main differences with
Ninebreaker’s arena though are the way in which opponents are selected and the
enemy AC AI.
Instead of directly selecting an opponent in the ranking list, you search for a
similarly ranked opponent. You are then given a choice of opponents and upon
beating several of these Ravens you will then be given the opportunity to enter
into a ranking match and raise or lose your rank. It’s a more dynamic system and
the list of opponents is massive, but the real reason why the arena is actually
useful now is down to the AI.
The AI does things it never used to do; in short it does what a human player
would do. AC’s hide behind cover now after a battering, they also break your
strafing run by heading straight at you (something that human players do all the
time). The list of AI nuances goes on, but all of these force the player to
break up their tactics and experiment. It keeps you on your toes and each
encounter is consequently more vibrant and exciting.
Couple this with the training mode and you have, pretty much, the ultimate
hotbed for developing any player’s skills for a human versus encounter.
That’s what Ninebreaker is all about you see; versus gaming against a human
opponent. It prepares you like no other game in the series and with all the
balancing in the parts list and the tighter game engine it is also the best in
terms of actual gameplay.
However, there is one very significant problem with Ninebreaker and it is as a
direct result of this emphasis on human versus preparation. Nexus was a
self-contained entity; you could replay missions on both discs and square off
against arena opponents and feel satiated. The story was also well written and
intelligent; the game was an engaging singleplayer experience. Though, like
almost every Armored Core game, the real longevity was in versus play against
another human player. The fact that Nexus lacked an online versus mode was
highly unfortunate; the fact that Ninebreaker also lacks this feature is simply
inexcusable.
All the training, all the arena matches against shrewd AI opponents amounts to
almost nothing if you can’t have ready access to another similarly skilled human
player. This is not to say that the training and arena aren’t great fun to work
through; it’s just that after caning the game it won’t let you use what you have
learned.
Admittedly, there are ways to play online with both Nexus and Ninebreaker (via
tunnelling software) but it’s not online out of the box and consequently this
service is not inclusive. It is also infuriating that in place of online versus
we have an online ranking system on From Software’s new web based ranking
portal, Nouten.com, which is utterly pointless.
As a versus experience, Ninebreaker is up there with this generation's greats
and anyone that invests their time and skill will reap some truly invigorating
versus gameplay in return. So it's this lack of online multiplayer that really
kicks the game in the teeth, especially after so many lesser titles have already
made the transition (such as Capcom's mostly banal Gundam arcade ports).
For those who wish to import, much like with Nexus, it is highly advisable that
you wait until the US release. All the part descriptions and stats are written
in kanji and will require fluency in Japanese in order to understand fully.
There is also a rather strange glitch for those who wish to load their Nexus
save in Ninebreaker, a feature that many Armored Core games generally support.
In loading your Nexus save you are unable to unlock a part in-game. Whereas if
you start the game anew, the part is available from the off. Again, the US
version will be wiser investment due to the possibility of this issue being
addressed.
As a game, Ninebreaker is possibly the best in the series and it is because of
this that the fact it lacks any online mode is verging on gaming sacrilege. For
those that want to bash AC’s together around at a mate’s place, Ninebreaker is
what you are after. For those that desire a huge vibrant online versus
experience, tough. From Software clearly couldn’t care less. That being said,
when you have achieved 149 of the 150 gold medals and finally face up to the new
and vastly improved Nineball and finally best him in combat, you are awarded a
new part; his head. A fitting end indeed. |