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Untitled Document
How can anyone explain the satisfaction of creating a beautifully balanced mechanical
avatar, taking it into the thick of combat and yet returning from the battlefield
unscathed? Bathing in your freshly acquired and truly magnificent skill, you watch
as charred wreckage surrounds your astounding creation. Gaming empowerment doesn’t
really come any better than this.
Armored Core Nexus is the eighth game in a franchise that has lasted over seven
years and survived two generations of console warfare. Moreover, it is a franchise
that has endured purely on its own contextual merit. Nexus is, in many ways,
a celebration of this series’ success.
Split over two discs, Nexus is a vast undertaking. With the “Evolution”
disc containing a plethora of missions and arena opponents, this would historically
be an Armored Core game in its own right. Yet, the Powers That Be decided that
a “Revolution” disc - containing remade missions from the original
PSone games - also be packaged with Nexus. What ensues is a gaming experience
that evokes both the satisfying feeling of “hot off the presses”
innovation successfully achieved, followed by the warm glow of revitalised nostalgia.
For those new to the series, Armored Core is a three-dimensional mecha action
game played in the third-person perspective. The player undertakes the role
of a ‘Raven’, a hired mercenary that pilots huge, customisable mecha
called ’Armored Cores’, or ACs for short. Taking dangerous missions
from ruthless corporations for cold hard cash, you then buy parts and build
up your AC. Building an AC isn’t necessarily a slapdash affair however;
it is a cerebral act of pre-meditated artisanship.
Historically AC customisation meant merely balancing energy consumption, maximum
weight and defence statistics, whilst also packing enough firepower to lay waste
to an army of robotic enemies. Admittedly the older games had more subtlety
but, the main tenets of AC customisation were a little distanced from the nitty-gritty
hands-on wonders of the visceral mecha combat. Nexus has changed all this with
a few simple but ultimately profound modifications.
Radiators were introduced in Armored Core 2 and they curbed a new problem,
which was that of the player’s AC overheating. Take too many hits from
high heat ordnance would cause your radiator to buckle under the strain and
your armour would melt away. All this meant was that you had to avoid certain
types of weapons fire. Nexus has re-written the rules on heat by simply following
real-world physics: your AC now runs hot. Every chassis part produces heat,
as does the generator and, most important of all, the boosters. Boosters now
have a heat value, meaning that if you equip hot boosters and decide to fly
all over the place your radiator will have a hissy fit. This is not all either
- the radiators have been modified to now take energy from your generator rather
than just let armour melt off.
This translates into a delicious little conundrum. Your AC needs to move quickly
in order to evade weapons fire, which is also pretty damn hot as well, but you
can’t overuse you boosters for fear of pushing the limits on your radiator.
Do that and your radiator sucks energy from your generator leaving you with
no power to propel yourself away from danger. It is such a simple and obvious
modification, but incredibly important in how it directly affects the gameplay.
Having to juggle all these mutually opposing forces leaves an onus on the part
of the player. An onus of ever-increasing skill.
Many may notice that the game appears similar to previous incarnations, despite
all the new motion blurring effects, but it plays in a radically different manner.
It’s akin to having the handling in a car game provide the sensation that
you are skidding across asphalt rather than just manipulating polygonal variables.
Gameplay in Nexus is now equally as gritty a hands-on experience. To top it
all off, the re-working of heat in Nexus is only the tip of the iceberg in terms
of gameplay evolution. Many chassis parts can now be tuned to improve certain
attributes, this makes what was already a huge customisation aspect, which is
now made up of a garage of 426 distinct AC parts, and takes it to another level
of subtle intricacy.
This analogue sensibility has also crossed over into the effects of enemy electronic
counter measures (or ECM for short). Instead of merely suffering enemy radar
and lock-on window jamming, ECM effects have varying values of effectiveness.
This means that your AC configuration needs to have a higher ECM level than
that of your opponents. This means that one ECM solution for one AC may not
work against another opponent or environment. Couple all this with a whole new
set of parts (most notably that of hangar cores which allow the player to store
extra weapons for later use in a mission), and you have a game that offers a
vast and tantalisingly inclusive platter of gameplay customisation.
All this gameplay intricacy may sound utterly terrifying to the uninitiated,
but this couldn’t be further from the truth. The game eases the player
in very gently, with the first set of missions on the Evolution disc gauged
fairly to not only the player’s burgeoning skill but also their initial
AC configuration. Moreover, Nexus has a fully-customisable dual analogue control
setup that will make a huge difference to newer players (after all, the original
control layout was something of an acquired taste). In short, those that have
held back on investigating Armored Core thus far shouldn’t fear this mechanical
magnum opus any longer.
For those that are returning to the Armored Core fold, you may be wondering
how it stacks up to the previous incarnations. In all honesty, it is very difficult
to directly compare Nexus to previous games in the series. Whilst it fundamentally
looks the same, the overall play mechanics have been radically modified and
taken the gameplay sensibilities in a completely new direction. So, whilst Nexus
doesn’t have Silent Line’s AI training option it does have part
tuning and a new implementation of heat. It is clear that Nexus is an outstanding
game but, because the game really has forged a vanguard into previously uncharted
territory, it is too early to say whether this endeavour has been a long term
contextual success.
Following on from this is the fact that anyone who poured blood, sweat and
tears to unlocking all the parts in Silent Line will have to start all over
again in Nexus. Nexus is an utterly standalone title and as such has no capacity
for the transfer of money or acquired parts from the previous games (although
AC emblems can be imported).
Many may also wonder how the long term success of a franchise based game can
be gauged. In the case of Armored Core, it is utterly down to its versus mode.
Nexus is very strong in this department, not only due to the balanced parts
list but also because the handling of your AC is that much more responsive and,
therefore, immersive. Couple this with four-player linked up versus, via either
iLink or the network adapter, and you have a pretty comprehensive versus experience.
There are problems with the versus modes though, but they are purely down to
the developers pushing the hardware beyond its capable limits. In short, slowdown
is back. Admittedly the conditions for this are pretty extreme, as in having
a link-up game with four players all using missiles at once, but it’s
still there and in such a recent game it is really rather disappointing. That
being said, on the NTSC hardware we tested the slowdown was almost non-existent,
but we have no reason as to why this is the case. Hopefully, whoever chooses
to distribute Nexus abroad will take this problem into account and localise
the software accordingly.
Moreover, many were expecting Nexus to finally showcase online versus functionality.
Sadly, this is not the case and it is a noticeable and unfortunate omission.
There are workarounds, through various tunnelling software packages, but the
result is far from ideal. Importers need to bear in mind that all the statistical
descriptions are written in kanji, and demand fluency in the Japanese language
in order to understand their meaning. Ideally, wait for the American release
if you can.
In summation, Armored Core has been stomping about for seven years and, whilst
some entries into the series were a tad lacklustre (and we are casting a jaded
glance at Armored Core 2 et al here), the original PSOne games and the recent
releases have been nothing short of superb. Whilst Nexus is most certainly an
Armored Core game, and very good with it, a lot has changed on how the game
fundamentally plays. Is it the best in the series? Well, it comes stunningly
close.
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