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Ape Escape 2 is a game that wears its heart and intentions proudly on its elongated
sleeve. From as early on as the opening title screen, which sees our hero Hikaru,
catching net in hand, in hot pursuit of rampaging primates, it’s immediately
obvious that this game won’t be taking itself too seriously. The story –
that the ape helmets from the first game have been sent hurtling back over the
land and into the hands of the evil Specter – is strictly secondary to
the characters here. The apes mill around, kick, punch, skate, sprint (or in the
case of the giant mecha-apes, thunder) in each of the 20 or so levels, generally
making a nuisance of themselves. It’s up to Hikaru and his sidekick Pipotchi
to bring them all back.
Anyone familiar with the original game on the PSX will immediately be at home
here; the action is controlled using both analogue sticks on the pad –
the left to control our hero, the right to swing whatever monkey battering weapon
or territorial aid is required. R1 is used to jump, with a double-tap bringing
about the necessary double-jump. Gadgets, provided by the Professor and his
assistant Natsumi, can be assigned to the four face buttons for easy access.
Hikaru travels from world to world via a central hub that houses his saved progress
and the gadgets he acquires as the game unfolds. By collecting coins in the
main game, Hikaru can buy extras from the Professor’s slot machine. These
include music tracks and photos from the various worlds, as well as 3 mini-games
– a bemani variant, monkey football and a rope- climbing affair. Each
of the 3 is fun for a 5-minute blast, but not much more than that.
The Professor’s gadgets are numerous, with varying degrees of ingenuity
– from the light saber-esque stun baton, to the monkey net, the catapult,
the water gun, the handheld helicopter and the radio controlled car (yes,
the radio controlled car), all come in useful in the ongoing ape chase. As each
is introduced, the player is given a teaser level in which they can try out
their new item, possibly earning themselves more coins as they do. Naturally,
some gadgets are used more than others. The stun baton and monkey net will
become second nature, whereas the radio controlled car (used to depress switches),
or the boomerang banana less so. If there is a gripe to be levelled at the gadgetry
on offer, it’s that there’s too much of it and it’s spread
a little thin, with just the final level requiring the player to unload their
full arsenal in the big push for simian netting glory. As harsh as it may seem
to criticize a game for having too many in the way of toys, it might have been
better served to make use of fewer gadgets in more inventive ways.
The main body of the game is made up of familiar genre staples; run from A-B
negotiating varying landscapes, an occasionally twitchy camera and attempt
to complete your assigned mission, in this case netting a certain amount of
apes. Every so often there’s a boss to deal with (wrestling monkey anyone?
How about enormous yellow monkey with rotten teeth?) Take the boss down and
continue on your way. The levels feel fairly narrow in design as you’re
really only ever going forwards rather than having a look around. The difficulty
is pitched a touch too much on the easy side, at least until the last level
where it ramps slightly. As the targets for each level are met, the option to
repeat the level in time trial mode opens up, adding a little in the way of
replay value. There’s an ice level, a lava level, an underwater level...
you get the idea, that there’s not a great deal in the way of original
concepts in action, but it’s all executed with so much charm and good
humour that it’s hard to chastise the programmers for it. There is a colour
and vibrancy to the worlds that’s sure to have the odd hardened palette
reaching for the sick bag, but will have other, more relaxed people smiling
with glee. Whilst the graphics won’t be nominated for any tech demo awards,
they’re easy on the eye with only a modicum of slowdown or glitches. In
similar fashion, the music is cute, upbeat and instantly forgettable –
not one for the OST collection, but perfectly serviceable.
Which brings us to the real stars of the show - the monkeys themselves - 300
of the blighters if anyone’s counting. From the bog-standard primates
up to the big bad bosses, each simian is a delight, with enough actions and
animations to give them all personalities (albeit fairly one-dimensional ones).
Witness the precision synchronicity of the Karate dojo apes, the frenetic movement
of the boxers – complete with savage and costly punching skills. Giggle
as the army monkeys cower in fear at your presence, then release a barrage of
missiles in your direction. Wince as they hit. The reactions and behaviour of
the apes is, in places, truly hilarious. If you’re bereft of the stealth
skills required to sneak up on the critters, their hats will glow red, you’ll
hear a high-pitched shriek and they’re off, scurrying about the terrain
at a fair pace (some, a lot faster than others!), or deploying any anti-monkey
catcher weaponry they may be in possession of. Whilst it’s possible to
complete the game with much fewer than the full 300, going back to collect the
rest will certainly add a few hours onto your value for money meter, as will
the aforementioned time trial option.
Ape Escape 2 is colourful, charming, frequently funny and most importantly,
fun to play. It’s not the biggest or hardest game, but the good controls,
pleasing visuals and wonderful monkeys make it worth any platform fans time.
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