|
Ports. You may love them or loathe them, but they give many gamers the chance
to enjoy titles that they might have missed first time around. Well, that’s
the optimistic viewpoint anyway. The rest of us just consider ports to be a lazy
way of making some cheap cash, and ports like Sonic Adventure DX do little to
convince us otherwise.
Sonic Adventure DX is the apparent Directors Cut of the Dreamcast original,
one that was touted to be Sega’s rival to Mario 64, and the one killer
app for Sega’s console. Sadly, the original was never hailed as a classic
due to some obvious flaws that shot Sega’s hopes down in flames. With
a re-release 4 years after its debut, any sane developer would try to amend
these foibles to keep up with today’s competition. Directors Cut? If only…
Sonic Adventure was a major departure for the series, splitting the game into
Adventure Field and Action Field. Action Field is a 3D revival of the MegaDrive/Genesis
Sonic games, and is essentially the main area of the game. Sadly, these areas
have been diluted with the Adventure Field sections - essentially a hub section
that gradually opens up as you progress, with cut scenes and boss fights interrupting
the exploration. With the stakes in the 3d platformer genre being raised with
the likes of Mario Sunshine, Sonic Adventure's hub world seems static and interactivity
is kept to an absolute minimum. Mystic Ruins and the Aztec Village remain some
of the prettiest places to visit in your virtual tour of the Sonic land, yet
all remain just that - a pretty view. There is no real interaction with the
scenery, and nothing to explore. Hidden areas are few and far between, and very
few surprises will show up while in Adventure Field mode.
With six characters to choose from, the main plot is seen from the different
characters' viewpoints, reminiscent of how Resident Evil introduced the intertwining
plots, but with a cutesy slant on the dialogue. Each character has their own
control system and objectives to complete. For example, Sonic usually has to
simply get to the end of each level, whereas Knuckes has to obtain three emerald
shards, and Big the Cat has to catch a certain quota of fish. Naturally, most
players will choose Sonic to begin with, and here is where the game really shines.
With levels set inside whirlwinds, NiGHTS-themed pinball tables, and scorching
beaches to traverse, each Sonic level is equally as strong as the others, and
picking a favourite is no mean feat. Each stage throws up a new gameplay feature,
like the floating Dodgem cars on the Twinkle Park level, the Killer Whale chase
and the unforgettable Snowboarding level. With such breathtaking moments as
these, the game should be a classic. Yet many of the faults from the original
remain unfixed, and some even made worse.
The original incarnation suffered from occasional slowdown (especially with
lots of smoke on the screen), but moments of serious framerate problems were
few and far between. In both the game and film industry of late, the phrase
“Bullet Time” has become synonymous with action games, and Sonic
Adventure DX has implemented its very own version. Sadly, this wasn’t
an intentional feature, and just goes to show how lazy this port is. For a game
ported from a less powerful system, faults like this spell almost certain death
for a supposedly ‘updated’ version. Even many of the textures appear
to be at a lower resolution than the ageing Dreamcast version.
The original was also flawed with a camera that failed to comply with any commands
it was given, or to follow the player like a free-roaming camera should. This
is one fault that Sega have actually attempted to rectify. Popping into the
pause menu allows the player to switch to “Free Cam” mode, giving
a Mario Sunshine style of camera movement on the C-stick, albeit with much less
finesse than Mario’s cameraman. However, another feature pops-up in the
guise of the camera automatically switching back into normal mode, confusing
the player immensely.
Directors Cuts’ always feature additions, and this comes in the form
of the Challenge Mode in DX. Here, the player is given a multitude of tasks
to complete, such as moving a person from one place to another, or popping balloons
in hard to reach areas. The missions are all fairly straightforward, and with
an already massive task of collecting all one hundred and thirty emblems to
complete, it’s very unlikely that a player will go back to complete the
Challenge mode as well. Collecting these emblems unlocks some of the original
Game Gear Sonic games, such as Sonic Drift, Sonic Spinball and even the original
Game Gear Sonic the Hedgehog game. At least a small incentive is given to those
who are willing to put the time in.
Sonic Adventure DX is a revival of an almost classic game, which fails to hit
the mark on so many levels. With an update, the game should have fixed the roaming
camera problems, the clumsy character control, the poor dialogue, and the small
bugs that plagued the Dreamcast title. Instead, we get a version that is identical
to the original, with added faults, and a couple of superfluous additions. When
designing this title, someone at Sega had got their priorities wrong, and instead
of yet another sub-standard port, Sega could have had a hit on their hands.
As it is though, Sonic Adventure DX will go down in the annals of gaming history
as a lame attempt to revive the Sonic franchise, and a rushed cash-cow of an
attempt at that. It’s a shame, as this could have been regarded as Sega’s
true answer to the unrivalled Mario 64. At least they left the great music alone.
|