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Untitled Document
Have you ever sworn at a game? No? Then you’ve probably never played Megaman.
Everyone knows that older, arcade-style games are often far trickier than their
modern equivalents but Megaman can be one of the most painful to play through.
The strange thing is, though, that nobody will really mind because, despite having
to memorise every single attack pattern, enemy wave and platform jump, Keiji Inafune’s
boy wonder remains a charismatic hero, who has starred in many enjoyable sequels.
Megaman Anniversary Collection (MMAC) brings together eight of the toughest
platform-shooters ever devised, slaps them onto one disc and screams ‘come
and have a go if you think you’re hard enough’. Like being kicked
in the balls by a child, the toughness of the Megaman series is, initially,
a little unexpected. The game exudes a sense of fun through its anime-like character
design, its joyous theme tunes and varied weapon sets, and these child-like,
bubbly visuals lull you into a false sense of security. Soon however, you will
be tearing your hair out trying to find that tiny part of the screen where no
enemy can touch you, hopping between bullets and frantically taking pot shots
at the cute robots that could take you out in seconds. The difficulty of the
game is, to some, what makes the Megaman series so entertaining. Returning to
the older games can feel like training at videogame school - once you have mastered
Megaman 3 for example (arguably the hardest game of the bunch) you will feel
like a gaming Ninja. Ikaruga in one credit? No problem. Viewtiful Joe without
taking damage? Piece of cake.
Megaman is unable to duck, must negotiate waves of heavily armed enemies and
often falls foul of the many tricky gaps and spiked pits that populate the levels.
This makes the titles the sort of games where players will move an inch then
die, make their way a further inch and die again. In some ways it is a memory
test but once you have learnt the type of dangers encountered during the game,
you will start to notice them before they can catch you out, learning to take
your time and look before you leap. The key to success can often be the order
in which the levels are tackled, as gaining a weapon on one level can make another
that little bit easier. Since the levels can be played in any order, picking
the right ones first adds a tactical element to Megaman, adding a greater layer
of depth to the twitch gameplay.
The collection includes the first six games from the NES/Famicom in an emulated
form, with the backgrounds smoothed out so that tiling is invisible, which makes
for neater looking levels that scroll more smoothly. Megaman purists may complain
that these are not perfect conversions of the originals, but when they look
better it isn’t really much to complain about. These first six games are
undoubtedly the toughest of the lot, especially the earlier ones where Megaman
is unable to slide along the ground and seems to attract bullets like Bugs Bunny
in rabbit season. Also included are Megaman 7 (SNES/Super Famicom) and Megaman
8 (Saturn/PSOne). The most enjoyable of the series, these instalments considerably
increased the graphical and gameplay quality over the early titles and hold
up remarkably well today. Megaman 8 is especially good fun; the anime cut-scenes
and voice acting conspire to make this feel even more like you’re playing
through a cartoon and the variations in level design (such as the side scrolling
shooter and snowboard levels) add a much-needed sense of pace to the title.
It’s a shame that the last five years of Megaman games have failed to
live up to this standard.
It should come as a relief to some that MMAC comes with an auto-save feature,
especially as those who grew up playing these games probably don’t have
the same amount of leisure time as when they were younger. Allowing the player
to save their progress after every boss battle is a valuable addition, allowing
the player to chip away at the collection in their own time.
So, Capcom have bundled together eight challenging but fun games and added
a save feature. They could have stopped right there and these features alone
would form a worthy purchase, but this is an Anniversary Collection, something
to celebrate. Megaman (known as Rockman in the East) celebrates his 17th birthday
this year, although Capcom would have us believe that he is 15! The Blue Bomber
comes from a time in Capcom’s history when they were churning out high
quality platform shooters on an almost monthly basis. The likes of Strider,
Black Tiger, Ghouls ‘n’ Ghosts and Bionic Commando are all variations
on a theme and, along with Megaman, did a good job of exploiting a popular genre.
Megaman however is the only game from this bunch to enjoy such prolonged success.
It is for the fans who helped create such a long-term success that Capcom has
included a number of anniversary gifts in this package. By completing specific
levels, the player can unlock several bonus features. These range between staff
interviews, new theme tunes and remixes, art galleries and two unlockable arcade
games. While the arcade games (Megaman Power Fighters and Megaman Power Battles)
are not perfect, they are worth the perseverance to unlock them, as is the highly
informative interview. The art galleries and remixes are also worth fighting
for and can be a happy surprise for fans of both Megaman and other Capcom hits.
Even the opening developer demos ape the characters and gameplay of Megaman
in an amusing fashion - right from the start you get the feeling that you are
about to play a special set of retro games.
For those who find the old-school challenge of Megaman a little too caning,
Capcom have helpfully included the ‘Navi Mode’ wherein characters
appear onscreen to point Megaman in the right direction and give advice on how
to beat the trickiest enemies. This advice can sometimes be very helpful, other
times it can state the obvious with advice like “try not to get hit”
or “watch your energy”. This helpful and newbie-friendly approach
is slightly undone by Capcom’s baffling decision to reverse the traditional
controls of the game. Jump is now mapped to B with A used to shoot. This can
be particularly distracting as the layout of the GC pad intuitively encourages
players to use A to jump, and can lead to some unfair deaths early on. Capcom
should have included an option to change the controls but chose not to, probably
because they hate you.
Aside from this quibble, Megaman Anniversary Collection is a must-buy for all
fans of 2D gaming. It stands proud as an example of how all retro collections
should be compiled in terms of content, even if it does serve to highlight minor
presentational niggles such as the lack of a button config option that are often
common to these packs. Minor niggles aside, these are carefully selected, enjoyable
games that have been converted well and sprinkled with enough unlockable treats
to keep the player coming back for more. Here’s hoping a Megaman X Collection
is forthcoming.
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