|
No doubt those of you out
there with the Dreamcast version will quickly scroll to the bottom
of the review, note the score, smile, and carry on your way. For
the most part this new Gamecube version is identical to the Dreamcast
incarnation, with some new bells and whistles tagged on. However
as this version of the game is due to be released worldwide in the
near future, then for the benefit of all new potential Ikaruga players,
it is best to start at the beginning.
Most shoot-em-ups do not have a vast story, plot
or scene to lead into the carnage about to ensue. Ikaruga does not
buck the trend here. In fact it almost plays up to this aspect.
Once more you are the lone pilot of a once great nation taking to
the skies to defeat all that oppose you from a conquering armada.
In fact if truth were told, it can be very hard to write about shooters
because they follow such a similar pattern from game to game. However
in the case of Ikaruga, there are a number of tricks up its sleeve
(besides the ability to configure your screen to run vertical as
per the original arcade machine).
First of all, there is the black and white combination
system. At a button press, the ship can be configured to either
shoot black or white bullets. And the point of this is?
you may ask. All the enemy ships are either black, white, or in
the case of the bosses, a combination of both. Shooting an enemy
with fire of the opposite colour does double the damage as to shooting
it with the same colour. On the other hand, you are immune to bullets
of the same colour. So a tricky set of decisions awaits the player.
To either do more damage and leave themselves open to being shot
more easily, or take the longer time method but reduce the factor
of destruction.
Secondly, there are no powerups whatsoever to
be had. You start with a fast firing gun, the ability to change
colour and a chargeable superweapon. And that is it, no more, no
less. No speed increases, no multiple lasers of doom, no "multiples",
no invincibility shield... it is curiously different and yet somewhat
refreshing, a harkening back to the shooters of old. The gun has
a good firing speed and is reasonably powerful, so there is a fighting
chance to be had. The superweapon is a blast of homing rockets,
the power of which depends on how much it has been charged up. This
is done by adsorbing fire from the enemy by matching like colour
with like. Timing the use of this weapon is critical to survival,
especially in the higher difficulty modes. On normal mode, destroying
an enemy using the same coloured fire results in suicide
bullets being emitted. These can be collected and help boost the
special meter for the proper occasion. On hard mode, all enemies
emit suicide bullets making life somewhat tricky to
survive.
Thirdly there is the chain system. By destroying
three ships of the same colour, a chain is started. By continuing
to shoot enemies of the same colour in sets of 3, the chain continues
and builds up. Bonus points are awarded for each successful "link"
in the chain up until a maximum value, thereafter that value is
continually given out. Therefore the key to really being successful
at the game is to learn the various patterns, tactics and hotspots
of each level to tie into creating the best chain sequence. This
consequently results in subsequently large scores for the records
table.
Given that this is an arcade conversion, there
are surprisingly a large amount of options and play choices available.
Firstly there's the ubiquitous arcade mode that gives a choice of
3 difficult modes (think more bullets each time) and the option
to practice the first two levels on Easy. There is also a new challenge
mode to tie in with the Atari Ikaruga website. Play as far as you
can until you die on one credit, receive a password and enter it
into the system to compare your performance against everyone else
in the world. Also new to the Gamecube version is Conquest mode,
or more precisely, the ability to view pre-recorded demos of each
level to give budding players the chance to see how it really is
done. You are then afforded the additional option of practicing
said section yourself in either slow mode or normal speed. If this
isn't a welcome option, then what is? To be given a chance to see
how to link the chains together is incredibly useful. And the demos
are not the best that can be achieved, leaving the way for the player
to surpass them eventually.
As let's face it, Ikaruga is an easy game to play,
but very difficult to master. That becomes plain to see even in
the first, supposed "training" level when the boss is
spewing out a lot of bullets in the direction of your ship. Which
is where a two-player simultaneous mode also comes in mighty handy
for learning the ins and outs of what is set to be another classic
game. Unless the partnership is highly co-ordinated and drilled
in the techniques of chaining, then goodbye high scores as a blastfest
mentality takes over as you look to both shoot everything out of
the sky as quickly as possible. And maybe just nudge your partner
into that oncoming fire. Or, if the sadistic mentality is not too
dominant, work together in getting through the stages. For example,
one player could block the fire of a large enemy whilst the other
one takes it out with fire of the opposite colour.
So that's the theory out of the way, how does
the practice bear up? This port over from the Dreamcast will not
disappoint anyone who has played the arcade parent. In fact the
two play almost the same with no real differences to be found. The
graphics are lush, smooth moving and no trace of slowdown seen so
far. Whilst it can be said that the colour palette may be limited
somewhat by the extensive use of white and black, each enemy ship
is distinctive in its design, attack pattern and markings. Backdrops
to all the action are highly detailed as they swirl and scroll beneath
the ship; it is just a pity that in the midst of all the action
it isn't possible to appreciate them fully until viewing someone
else playing! A lot of care and attention has been paid to this
background look, and it is a little sad such points can be lost
on the player.
Sound is always a vital part of any shooting game,
and here there is no real disappointment. Blasting effects are suitably
meaty and loud, and the background soundtrack to each level compliments
the action. It is not harsh on the ears like some shmup music can
be. It also co-ordinates with the action going on almost like a
film, and would be sorely missed if not present. And all the time
the ever-present murmur of "chain" goes on as the kills
increase.
Language wise, there is no problem playing the
Japanese version here. Everything on the menu screens is in English.
The only Japanese you will see is in the loading screen (where it
checks for your memory card) and as part of the game itself on the
"Chapter" introductory tags.
Ikaruga is not an easy game. Even on Easy difficulty
mode it is quite challenging, and the higher modes just ramp things
up another notch. The end game sequence is not something that will
be seen in a hurry. And after that, there is always the notion of
scoring more points, getting longer chains and using fewer credits.
If there is one word to describe Ikaruga overall, it would be "dedicated".
Dedicated in the fact that players will need to put a lot of time
and effort into getting rewards from the game. Not just the fact
that certain bonuses open up after a number of hours play, but that
the ability to devise playing strategies, key chain points, when
and where to move at each point on a level is not something that
will be mastered overnight.
Sadly in today's environment there are less and
less people willing to be able to allocate a major portion of time
to a title, and hence may not discover or appreciate the full benefits
and feedback that it can provide. Not all reviews are the same,
but sometimes the score can reflect the level of play and understanding
of a game's nuances. It is always accepted that not everyone will
read through a review fully, instead just jumping to the bottom
to see the mark. Hopefully in this case, just looking at the mark
awarded will encourage more people to buy this excellent game. |