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Donkey Konga was Nintendo’s first venture into new waters. Historically,
Nintendo consoles have had very little to nothing in the way of official,
specialised peripherals. Indeed, the few memorable exceptions such as the Super
Scope 6 and infamous 64DD have been met more with ridicule than marketplace
success. The ‘Tarukonga’ - Donkey Konga’s plastic bongo drum peripheral – was
Nintendo’s first attempt in a long time at an official, specialised peripheral.
With the first game proving something of a hit, a sequel was of course
inevitable.
It is hardly worth mentioning that Donkey Konga: Hit Song Parade is ‘more of the
same’. In terms of gameplay, nothing has changed since the original, or indeed
the game’s spiritual predecessor, the Taiko no Tatsujin series. A song plays
along in the background and, as it does, symbols roll across the screen
requiring the player to hit the bongo accordingly, in time with the music.
Yellow and red symbols indicate the left and right bongos; pink is for both at
the same time, and a spiky blue symbol requires a clap. Getting the correct drum
or clap at the correct time earns coins essential for progress in the rest of
the game. At the end of each song your performance is assessed in accuracy and
consistency, and a trophy is rewarded accordingly.
One of the main problems experienced with the first Donkey Konga was not to do
with the gameplay or graphics, but with the songs themselves. Ranging from TV
themes to classical music, a major problem was that few songs had any appeal to
players outside Japan’s borders. Perhaps playing on the Japanese love of
Karaoke, most songs were short, had little melody and were simply boring. Donkey
Konga 2 is little different, so if you were holding out for some better songs
perhaps the Western release might be more appropriate. The subtitle “Hit Song
Parade” is something of an indication that the songs are typically the Japanese
equivalent of the Eastenders’ theme tune. That being said, the game has many
enjoyable tunes and overall has about twice as many as the first. A few notable
songs pop up now and then, including songs from the anime Naruto, Donkey Kong
64, and the classic Zelda theme.
To little surprise, the structure of Donkey Konga 2 is much the same as the
first game. There are two easier difficulty modes available from the offset,
with songs for the hardest mode unlockable with the aforementioned coins. To
anybody expressing concerns about the original’s difficulty (or lack thereof),
Donkey Konga 2’s expert mode does seem harder than the original, and some of the
high-speed songs can be absolutely frantic. Extra songs for all difficulty
settings are also available, as well as short but enjoyable mini-games. Now
available on a pay-per-play basis, these revolve more around the same mechanics
as the main game than the completely detached mini-games of the first Donkey
Konga. One game involves repeating a pattern played out to you; another involves
breaking down a stack of symbols by hitting the right drum pattern, and each
ends with an odd ‘find the pairs’ card game. Find a matching pair and you can
then use the uncovered picture as an avatar on the high score tables in the main
game.
Of course, like all games of this sort, multiplayer is the big focus. The
enjoyment and value offered increases exponentially as you add friends and extra
drums. Unlike before, winning in multiplayer is no longer determined by who can
hammer the drum fastest on the final drum roll (a welcome fix on Nintendo’s
part), calling for more skill or underhand tactics in order to win. Another
major gripe with the original was the need to complete songs in single player in
order to get coins to unlock the harder songs for multiplayer. This has been
changed, thankfully, and now you can gain coins, and all the unlockable extras,
without once going solo.
Donkey Konga 2 is quite obviously an extension of the original innovation. More
songs, more mini-games, and more fun. And a lot more polish. With a much
smoother front end and far more relaxing, sedentary backdrops in-game, visually,
the game seems crisper and more vibrant with the overall quality of presentation
a step up from the original. If you are an owner of the original, then a
purchase seems inevitable. If not, the price and availability of the first game,
and the drums make this a worthwhile outing. Fans of rhythm-action games, or
collectors of these extra peripherals, or those in want of an experience not
before seen on a Nintendo console, will also find value in Donkey Konga 2. It’s
good to see Nintendo branching out into a new type of game and it’s particularly
heart-warming to see them supporting (and continuing to support) their new and
innovative brands. |