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Final Fantasy Tactics is undeniably one of the most involving and engrossing RPG’s
to hit the market and is still considered one of the most enjoyable games to grace
the PSX. As news of a GameBoy Advance side story were rumoured, fans were at their
knees in anticipation, but can the magic of its predecessor be recreated on Nintendo’s
portable machine?
The story of the game is not as complex as the previous tactics game and has
been somewhat toned down. It follows the exploits of Marche, a young teenager
who moves into a new city known as Ivalice. He makes friends with some kids
at his school and one night he invites them to his house where they read a mysterious
book. They are strangely transported to an unknown city, which resembles that
of Marche’s favourite computer game – Final Fantasy! The story then
follows the journey of our hero as he encounters his friends and attempts to
free himself from this mysterious world.
Final Fantasy Tactics was all about combat. No roaming around cities or watching
30 minute cut scenes, and its sequel is no different. Combat in this latest
instalment is very similar to its predecessor but with some major changes. For
a start, the game uses an isometric view and isn’t fully 3D, meaning that
you can’t rotate the camera to get a better view of the battle. This isn’t
a huge letdown, as the battle maps are well crafted and it is straightforward
to see what is going on. The biggest inclusion is that of a Judge, an armoured
knight who sits on a chocobo. The Judge sets different laws during each battle
and each law has a severity rating. Breaking these laws results in the guilty
character been penalized using a yellow card or being given a red card and sent
to jail if the crime is great. This makes for an interesting scenario, as you
will have to manage your characters in your clan carefully and make sure you
have characters from a variety of classes, so that a law won’t make the
battles impossible or against your favour. For example, consider a scenario
where the Judge has set the law that you can’t use swords and the majority
of the characters in your clan are soldiers, what do you do? This makes the
Judge systems interesting and the player can also use it to their advantage.
The Judge also has recommended laws, which recommend using certain techniques,
items and so forth. Doing a recommended law gives your character a Judge Point.
Judge points allows you to pull off combo attacks that involve multiple characters
and also summon Totema (almost like summons, but each Totema can only be summoned
by a certain race). However, over the course of the game, the Judge becomes
stricter and adds more laws to each match. However, your characters can later
purchase law cards that nullify laws or create new ones. Imagine you are fighting
a group of Black Mages, you can then cast a “no colour magic” law
card, making the mages commit a breach of law if they cast a spell, swinging
the battle in your favour.
Learning abilities is a fantastic experience in FFTA as the game revolves around
the Ability Points system. The majority of items you can equip, whether it is
a sword, a shield or even a hat have associated abilities with them. Equipping
the item allows you to use the abilities, but if you un-equip the item you lose
them, unless your learn it! To learn the ability associated with the equipped
item, you must earn the AP points required to learn the technique. AP points
are earned by winning battles or completing missions. However, some items may
have several abilities associated with them and only certain classes may learn
them – Black Mages can only learn Black Magic, White Mage’s can
only learn Curing magic. However, what if you could learn techniques from a
variety of classes? Well, that is also possible! Over the course of the game,
you can change the job-class of your character. You may have a Moogle in your
clan who is a master of black magic, but is pathetic at physical attacks. To
overcome this, you can change his job to a soldier and learn some physical attacks,
yet still retain all his magic spells. This is a fantastic feature and provides
hours of customising your characters, fiddling with their stats and trying to
create a master of all jobs!
The world map has been replicated from The Legend of Mana. Over the course
of the game when you complete missions you will be rewarded with a new map location
which can be placed anywhere on the initially blank world map. Placing the symbol
on certain locations or near current map icons may result in the symbol (and
even nearby symbols) rumbling, resulting in a treasure location where you can
dig up items. After progressing and forming your own clan, rival clans may challenge
your noble team and may even attempt to overtake cities you have freed. Battling
them results in your clan having better status and also allowing you to obtain
cheaper items at the shops.
As for the presentation, no one can fault Square-Enix. They have taken into
consideration that some people may play the game on a standard GBA, a GBAsp
or even a Gameboy Player. They have therefore added different colour palates
to suit your gaming setup. The character art and graphical affects are crisp
and well implemented. The animation and sprites are fantastic bringing the action
to life on the tiny GBA screen. As for the music, the tunes are fantastic and
are well implemented whether it is a cutscene or battle. They will still be
buzzing away in your head when you are away from the game. Any niggles? Well,
the story is extremely slow, but does pick up later in the game, but those expecting
a Final Fantasy story full of plot twists will be disappointed to hear that
the story is simple but still enjoyable. The combat does however become a bit
repetitive and fighting battles after battle can get a bit tedious. However,
the Judge and Job system make up for this and they provide for an interesting
experience.
As with it’s predecessor, the game is huge. There are over 300 missions,
making for an engrossing experience that will take at least 60+ hours if attempting
just the main missions. However, for those who seek to fiddle with the job-class
system, learn the majority of abilities and even raise captured monsters, will
find themselves having sleepless nights.
Whether the game topples its predecessor is a different matter. Square-Enix
have to be commended for managing to recreate the magic of the old game on the
GBA and designing some fantastic sprites, creating great music and implementing
a solid ability and job system. The story perhaps remains the most poor aspect
of the game and the difficulty has been toned down compared to the previous
instalment. At heart it is Final Fantasy Tactics, but even though combat may
have got repetitive in the first game, the story was better and gave the player
a reason to play on. These niggles are meaningless when compared to the joy
the player will gain from the game and fact that you can play Final Fantasy
Tactics on the go makes it even better. |