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Castlevania. The mere mention of the name gives most gamers a cold chill down
their spine, and with the seemingly perennial quality of the series, it rightly
should. Thankfully, this GBA incarnation continues this trend, and brings a little
more to the party. Being the third instalment of the Castlevania series on the
GBA, Konami have had plenty of practice in perfecting the series on Nintendos
diminutive hardware.
Aria of Sorrow begins with the characters Soma Cruz and Mina Hakuba visiting
the Hakuba Shrine to observe the Solar Eclipse of 2035. However, as they reach
the shrine, they strangely end up inside Draculas Castle, which has been
sealed inside the Solar Eclipse. The plot naturally thickens but, to be brutally
honest, it really takes a backseat to the main game, and features bland, unimaginative
characters that provide little depth to the shallow story. Konami are usually
masters at depicting intriguing tales within their titles, and while the previous
Castlevania's did not focus heavily on their script, Konami obviously have the
talent to add a previously unknown layer of depth to the gameworld. Fortunately,
Castlevanias focus has never been on plot, and this title is no different.
Gotta Catch em All! says Pokemon, and its a phrase
that has convinced a generation that collecting is fun. In Aria of Sorrow, instead
of collecting monsters, the idea is to collect a soul from each type of enemy,
gaining Soma an ability or trait of that monster. The rarer the soul, the less
chance there is of obtaining the soul from an enemy. Souls come in four different
varieties: Red for Bullet Souls (which gives the player a new attack, Blue for
Guardian Souls (an ability which can be toggled on or off), Yellow for Enchanted
Souls (gives the player a new property, such as being able to walk on water)
and Silver for Ability Souls, which give the player extra moves, like the back-dash,
or flying kick.
They say variety is the spice of life, and Konami have taken note of this.
The sheer array of abilities that can be earnt if the player puts enough time
into it is breathtaking, and the game can only be classed as complete
by collecting all souls, and with 112 enemies in the game, this could take a
while. By the time of the final encounter with Dracula, Somas repertoire
will have extended considerably.
To assist Soma in the collection of all the souls, the player can obtain items
that increase the chances of gaining these rare items, although playing through
the game twice provides no guarantee that the same set of souls will be obtained
both times. Here is where the Pokemon style link-up option comes into play,
as two players can swap the souls they have obtained in an attempt to collate
the souls together to obtain them all.
Aria of Sorrow gives the player a percentage grade of not only the amount of
souls collected, but also the amount of the castle that is explored. Any gamer
that manages to fully obtain all of the souls and explore every nook and cranny
of the castle deserves serious credit. Finishing both generates a surprising
amount of satisfaction, and should last many battery recharges.
Sadly, the usual whip cracking wont be seen in this game (well, youll
have to work to play as a Belmont
) but instead there are a wide array
of weapons for you to use. With a list encompassing weapons such as Spears,
Rapiers, Swords, Hammers and even Handguns, rest assured that vanquishing the
undead will never become a chore. Rapiers are pure stabbing weapons, usually
fast, but with a simple stab, sometimes difficult to hit enemies above and below.
Spears are similar, but usually a little slower and more powerful. Swords and
hammers, however, swing in a wide arc, hitting enemies all around. Hammers only
do damage if the hammers' head hits, though, so swords have a slight advantage.
And if the player explores thoroughly, weapons such as the boomerang and the
pistol can be discovered.
The beauty of such a diverse range of weapons is that until some of the later,
all-powerful weapons are found, each enemy has a weakness to certain types of
weapons. Not a direct weakness as such but, for example, swinging swords are
fantastic for getting the small, annoying Fleamen, yet the Whip Swords extend
far enough to get past the shields of the Armor guards. Like many RPG games,
a fair amount of the weapons also have an elemental attribute to them, emphasising
the need to swap weapons over to kill enemies more quickly and efficiently.
Extending this RPG element further, the player can also 'level up', increasing
the players' statistics the more they play.
Set in 2035, you would expect Draculas castle to be a futuristic, ostentatious
mix of metallic towers, smooth spiralling staircases and glass floors. Thankfully,
the titular Castlevania hasnt changed in appearance, as it has been kept
intact and ageless within the solar eclipse. So we return to the gothic, antiquated
castle that should now be familiar to Castlevania fans. Even surpassing the
previous 32bit incarnations, the whole castle has been imbued with a sinister
atmosphere. Bats fly in the background, clouds tumble and fall atop the rooftops,
and demon butchers walk the bleak corridors. Even Cycoplean eyes peer through
half-opened windows as you go past, leaving the player contemplating whether
a Resident Evil style shock is going to be coming their way. Unfortunately,
no such shocks raise their heads, but the little details in the backgrounds
do add sufficient depth to the environments, making exploring the castle a rather
surreal and unsettling experience.
The design of the castle is also exceptional. Progression through the castle
bears a remarkable similarity to how the player progresses through a game such
as Metroid Prime (or even the earlier Castlevania game Symphony of the Night),
in that as new abilities are gained, more areas open themselves up to the player.
If a player would like to run through the game as fast as possible, then little
backtracking is needed, and with the help of nicely placed save points and teleporters,
traversing the massive castle is never a chore.
Early criticism of this game cited that the game was too short, taking roughly
4 hours to complete. Completing the game like this will give the player the
bad ending, one that leaves a subtle hint that the castle still
has more to be explored. Obtaining the three Ancient Books and heeding the hints
within, however, extends the game further than the final fight with Dracula,
giving an extensive plot twist and revealing a giant new area. If this is completed
successfully, a boss mode is unlocked and, by skilfully navigating this mode,
even more weapons are unlocked. Luckily the GBA SP has a rechargeable battery
pack, or else a remortgage might be in order to pay for the amount of batteries
that can be spent completing the title thoroughly.
Longevity is a facet often overlooked by designers. Unlockable characters and
modes can make the game last many times the length of the main game and, by
including a Pokemon style Trade system, players can trade souls in an attempt
to gain 100%. Fortunately the artwork, mechanics and ambience ensure that playing
the game is always gripping and intriguing, meaning nothing should get in the
way of thoroughly completing this gem, and enjoying the experience at the same
time.
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