ntsc-uk banner
Home · AboutUs · Forum · Features · Import/Tech · Portables · Misc · Microsoft · Nintendo · PC · Sony
gamepointsnow.com 50p offer
Akumajou Dracula review
Konami bring one of their strongest franchises to the Gameboy Advance. Are KCEK successful in bringing Akumajou Dracula to the GBA, or do they deliver a MOR game similar to their previous two N64 outings? While I was initially concerned about KCEK being responsible for the development of the GBA title instead of KCET, it seems that the concern was unwarranted.


As with all Castlevania games, the story is important. A small synopsis is required to give you a taste, but not enough to ruin the story. The game is based in 1830, and starts of in an Austrian castle. Dracula has been resurrected by Lady Carmilla, who wants to start a reign of chaos. The ceremony is interrupted by three characters with the intention to stop Dracula - Nathan Grabes, Hugh Baldwin and Maurice Baldwin.

Before they are able to attack Dracula he destroys the floor beneath resulting in Nathan and Hugh falling into the depths below. Maurice is left to the mercy of Carmilla and Dracula. The game starts with you controlling Nathan, while Hugh runs off to help his father. It's important to note that all the story details and character conversations are in Japanese therefore some knowledge is required to understand.

The game immediately feels recognizable, and accustomed Akumajou Dracula fans will have no problem getting to grips with the game. This is classic Akumajou Dracula. The game retains the exploring theme of SOTN, rather than the set path of previous encounters. The individual areas are big with lots of areas to explore, and secrets to find.

There is a map function at hand removing the worry of getting lost in the expansive areas. Saving again is similar to SOTN in that there are various "portals" allowing you to save, plus recover any health or magic. Level design is fun and immaginative, and while some back tracking is required this never becomes a chore.

As expected the RPG elements are not as extensive as SOTN. Your character develops and levels up in a traditional RPG sense from gaining experience by killing monsters. The new twist is through the "dss system". This new element is implemented by collecting cards through out the game. The cards are split into two sets - Action, and Attribute. The Action cards determine new abilities that can be used, and Attribute determines the element used. The cards are combined to create a special attack. Some of these attacks can only be used via a certain button sequence.

An example of a dss skill is the combination of Mercury & Golem, which results in a longer whip attack. The dss system adds a refreshing amount of variation into the gameplay. Again, it's important to note that card descriptions are in Japanese.

Graphically the game is extremely strong. I have read in several reviews that the game has a similar feel to the Super Famicom outings, however I think it's inspired by the look and feel of SOTN. All the characters and areas are drawn well with parallax scrolling in use to add background depth.

While the graphics impressed me, the sound really surprised. Music has always played an important part in creating the Castlevania atmosphere, and that trend continues with COTM. KCET have created a lovely selection of tunes, which all sound fabulous and help cement this Akumajou Dracula experience.

The import release is extremely rare, and currently out of stock in Japan therefore expect to pay a premium, however the game is worth the investment. While the packaging is Japanese heavy, after seeing the packaging of the US and UK release I think the game will lose some of its charm in this respect. It's important to note that the game is fully playable without any Japanese knowledge.

Overall Akumajou Dracula:COTM is a recommended game which should appeal to all gamers.


ntsc-uk score 7/10
System: Nintendo GameBoy Advance
Genre: Platformer
Developer: KCEK
Publisher: Konami
Players: 1
Version: Japan
Reviewed: Jan 2004
Writer: Mark Thomson
Pros:
- Familiar gameplay
- Large, imaginative game environments
Cons:
- The darkness of the game can make play difficult at times
AkumajouDracula 1
AkumajouDracula 2
AkumajouDracula 3
AkumajouDracula 4
AkumajouDracula 5
AkumajouDracula 6
All content is the property of www.ntsc-uk.com
You may not reproduce or alter any text or pictorial content on the site for any purpose without the direct permission of the site owners.
If you require such authorisation, then contact the site webmaster.

Copyright www.ntsc-uk.com 2002-2010
Serving up import game reviews and advice since 2002