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A Disillusioned Gamer Speaks
With progressive hardware pushing out more stunning aesthetics then ever before surely there has never been a better time to be a gamer? All is not as it seems however, Stephen Pringle explains.. |
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A Play With Numbers
Love them or hate them, scores are a staple part of videogame reviews. But what do they do for us exactly? What do these numbers really mean and how do we arrive at them? |
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A Player called "You"
When it comes to the medium of videogames, play is the operative verb. Game and player co-exist together in a collaborative duopoly yet |
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Achieving Achievements
Published: Aug 2007
The community of NTSC-uk discuss Xbox 360 achievements. |
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Arubaito
Following on from features 'There's Plenty Of Room At The Bottom', Redemption and Monkey And Maracas relating to life in Akihabara, Japan, Jason Newton tells of life working for electrical retailer La |
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Bad Games: The alluring fetish of the total stinker
The tragically hilarious, the hilariously tragic… there comes a point in a gamer’s life when the thrill of the new, the polished, the perfect, sours |
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Better Than Yours
Godzilla, spec sheets and sales figures. Stephen Pringle separates the fans from the boys. |
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Boot Sale Tales
Competition runner up, Sean Smith: Unsavoury looking gentlemen selling out of date sweets from a Bedford van. Boxes of crisps made by |
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Character References
How did Mario come about? Who thought of Pacman? This and many other videogaming questions answered in our feature on character references. |
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Cheaters Never Prosper..Or Do They?
Robert Faulks takes a look at the motivation and effect that cheating has on videogames |
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Confessions of a Street Fighter Virgin
“People still play Street Fighter?” It is a valid question. To the outsider, this wall of lingo and tactics seems about as solid |
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Doujin Fighters
Jamie Davies takes a look into the lesser known world of (non) PC Fighters |
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Druaga
Some time last month, the news broke on the UK:Resistance forum that there was going to be a new Druaga game, and it was going to be called "The Nightmare Of Druaga." |
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Editorial: Hardcore Gamers - Living In The Past
"Gaming's not what it used to be", or so it's said. But is this really the case, or do 'hardcore' gamers just need to lighten up? |
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Editorial: Simple things please simple minds?
From the simplistic through to the unfathomable, every genre has examples of these two extremes. Yet why is simplicity acceptable in one genre, and not in another? |
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Fear My Optimism
In contrast to Stephen Pringles disillusionment, Jeremy Overton feels very positive about the state of the gaming industry. Find out the reasons why inside.. |
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Future Look
With game control methods becoming increasingly sophisticated we ask are we at the pinnacle of controller design and what does the future have in store for this vital area of gaming. |
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Gaming as a Kid
Competition winner, Richard Palmer (Link): Unless your parents had a stratospheric income and a general lack of interest for your academic |
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Graffiti Is Art, Vandalism Is A Crime
Published: Feb 2006
Which game rules are bendable? What makes it acceptable to use some glitches but not others? |
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Half Life 2: Under the Surface
As Valve deliver the definitive game of 2004, NTSC-uk takes an in-depth look at the creativity that helps make Half-Life 2 the game it is. WARNING: Feature contains MAJOR SPOILERS |
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Harry Potter and the Angry Puffer Fish
"Oh, wow", she says, a slow smile spreading across a face that has registered nothing but confusion and frustration for the last |
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I like my games how I like my steak
Published: Mar 2006
It is often rarity that makes something so precious. Ambergris, Diamonds and Gold are all coveted due to their scarcity and the time and |
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I'm Better Than You
Elitism. The bane of communities and forums the world over. This article looks into the theories and motives behind this frustrating and at times, damaging, attitude harboured by a minority breed of g |
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In And Out Of The World
Building new worlds... the universe inside the machine: some musings on the nature of video game 'reality'... |
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It Doesn't Ad Up
Published: Apr 2006
Picture the scene of modern domestic bliss. It’s TV prime time as Mum, Dad and their 2.4 children sit down to a night viewing |
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J-Pop Psychology
Living in Japan is very much different to what Allan Ang was expecting. Thoughts on Japanese society, culture and gaming industry explored within J-Pop Psychology. |
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Look Into The Crystal Ball
Published: Apr 2006
Imagine if you could take a trip back to 1994 and then ask what gaming would be like in 2006 - you would be greeted with a barrage |
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Monkeys And Maracas
Buying videogames in Aikhabara, Tokyo, can be a rewarding experience as Jason Newton finds out. Read his fascinating insight into videogame hunting in Japan. |
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My First Visit to Japan
Competition winner, Jamie Kenyon (tokyochojin): I guess I’ve been stood talking to Hattori-san for the past 5 minutes or so |
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Online Gaming - The State Of Play
A look at the current state of online gaming, and suggestion as to what the future may have in store in this vast and exciting area of gaming. |
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Oooh, I Did Like To Be Beside The Seaside
Published: Mar 2006
Videogames, computer games - "Space Invaders" being the generic term used by your parents and grandparents to |
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Originality Is Valued, Or Is It?
The vast spectrum of possibilities offered by todays technology should ensure that we are treated to many new and original game concepts. The value of originality explored. |
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OutRun2 Arcade Review
It's the update gamers have been wanting for over a decade, but can Sega's OutRun 2 match up to the wild expectations? We take the arcade version out for a spin. |
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Peripheral Immersion
Published: Mar 2009
As an entertainment medium, one of the defining factors of gaming is physical interaction. It is what separates gamers from both |
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Quality Assurance in the Games Industry
MSR, Outcast and Broken Sword. Just a few of the many games released to an unsuspecting public with bugs and flaws. Barry Ip takes a closer look at QA in the games industry |
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Redemption
A far cry from the realistic images initially displayed when Nintendo announced a new Zelda, the new cell-shaded look displeased many. Surely its not too late to try to change Miyamoto's mind? |
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RIP Videogame Arcades?
The rise and fall of the videogame arcades. Once a thriving, exciting haven for the latest cutting edge videogames, now an industry in decline. We discuss why. |
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Sad Girls in the Snow
“Sad girls in snow.” It's become something of a cliché over the past five years, primarily (in the case of popular internet culture) with the webcomic Megatokyo's obsession |
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Seeing The Invisible Part 1
The best places to look are often the least obvious of all when sourcing hidden gaming treasures in Japan. Read about Jason Newton's experiences in this, the first of three parts. |
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Seeing The Invisible Part 2
The best places to look are often the least obvious of all when sourcing hidden gaming treasures in Japan. Read about Jason Newton's experiences in this, the second of three parts. |
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Seeing The Invisible Part 3
The third and final part of Seeing The Invisible, an article by Jason Newton |
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Sin & Punishment
Death is somewhat of an inevitability in videogames, but what happens after death? Press Start to continue... |
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Surviving Horror: A brief timeline of evil
It's deathly silent. Tendrils of fog seem to claw at your legs, the thick blanket obscuring your vision more than a few feet in front of you |
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The Blind-Eye Waltz
Tired of dancing the same old dance? Tired of repeating the same old, tired moves? Well, fear not, because as this article explores, the end of predictability in gaming may be just around the corner. |
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The Call of Web 2.0 – Modern Reviewers
Published: Jan 2009
If content actually were king then critical review would have no place in this world - Blair MacDonald examines the future of reviews |
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The last walk around the Mirror Pond
We would like to believe that developers strive to create that elusive 'perfect videogame', yet for some, this reasoning couldn't be further from the truth.. |
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The Middle Ground
Too often a game falls into one of two distinct categories; either it's the best thing ever or its unfathomable rubbish. So then, what happens to titles between these extremes, aka "the middle ground" |
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The Rise of the Casual Gamer
Adam Richards discusses the broader gaming audience and interviews SingStar producer, Paulina Bozek |
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The Waiting Game
Ikaruga, Metal Gear Solid 2 and Super Mario Sunshine. All highly anticipated games that captured the imagination of gamers the world over long before they were ever released. The waiting game explored |
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There's Plenty Of Room At The Bottom
Ever wondered what it would be like to take part in one of those video-game costume parades? Recently, Jason Newton was asked to write about one for a Japanese arts magazine. Read about his experience |
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Things to do in Tokyo When You're Braindead
...or, five reasons why Japan isn't experiencing the death of arcades as badly as the West is, despite the gimmick-game boom having |
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Time May Change Me, But I Can't Trace Time
Published: Jan 2006
We highlight the limitations of standard gaming reviews and then look into the future. |
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Tradition Returns
Videogaming. For many the world over it's the perfect way to spend your leisure time. Yet is the videogame industry at threat from the much more traditional types of past-time. An experience shared.. |
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Treat them mean, keep them keen
Love at first sight is probably quite an exaggeration but there’s definitely been a strong attraction since she arrived |
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Try Harder
Back in the day, games didn’t end – they just got harder, and harder, and
harder, until |
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Value for Money.. ?
Published: Jun 2009
Reading threads discussing EDGE review scores has been one of the most regular events in my life over the past six years. Seemingly, |
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Videogame Disasters
Throughout history videogaming has been littered with notable failures, we detail some of the worst offenders inside. |
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Wendy Miller Part 1
Published: Nov 2005
Jason Newton serves up another slice of life in Japan while searching for N64 parts. |
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When hobby ends and obsession begins
Published: Dec 2009
The pressure to play the latest big game at the same time as everyone else is nothing new but why, with so many releases crushed into such a small time-frame, do we still feel |
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When Import Stores Ruled the Earth
Published: Dec 2005
My eyes blinked furiously, repelled back by the soul-piercing brightness of the overhead lights. It was then I realised where I was |
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